Mcginnis Build
Import this build in-game: 258863
Early Game
Lane Foundation
Monster Rounds
800 souls
T1 · Weapon
+25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs · +1 Out of Combat Regen
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Foundation spirit for McGinnis' Mini Turrets damage and Medical Cart healing scaling.
Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Steps up spirit scaling for turrets, Medical Cart, and Heavy Barrage.
Mystic Slow
1,600 souls
T2 · Spirit
+30 Bonus Health · +0.75m Sprint Speed · Movement Slow: -30% (Conditional) · Dash Distance: -12% (Conditional)
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Spectral Wall and Heavy Barrage AoE. Larger walls and barrage zones are harder to avoid.
Enchanter's Emblem
1,600 souls
T2 · Vitality
+18% Spirit Resist · +2 Out of Combat Regen · Spirit Power: +15 (Conditional) · Ability Cooldown Reduction: +5% (Conditional)
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces McGinnis' ability cooldowns for more frequent turret deployment and Medical Cart uses.
Enduring Speed
1,600 souls
T2 · Vitality
+2m Move Speed · +2 Out of Combat Regen · Slow Resist: +25%
Mid Game
Power Spike
Mystic Vulnerability
1,600 souls
T2 · Spirit
+8% Spirit Resist · Spirit Resist: -8% (Conditional) · Duration: 7s
Reduces spirit resist on enemies in turret range. Turret shots hit harder on debuffed targets.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit item — Mini Turrets, Medical Cart, and Heavy Barrage all reach maximum scaling at T4.
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Duration Extender
1,600 souls
T2 · Spirit
Ability Duration: +22%
Extends Mini Turret duration and all ability effect durations. Turrets that last longer deal more total damage.
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
Extends Mini Turret duration significantly. Turrets that last longer are worth significantly more investment.
Debuff Reducer
1,600 souls
T2 · Vitality
Debuff Resist: +25%
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
CC immunity for 5.5 seconds. Ensures Heavy Barrage channel completes without interruption.
Refresher
6,400 souls
T4 · Spirit · Active
Resets all major cooldowns. Double turret deployment and Medical Cart cycle in one fight.
Escalating Exposure
6,400 souls
T4 · Spirit
-8% Spirit Resist On Spirit Damage · +17% Spirit Resist · Spirit Amp per Stack: +4.5% · Max Stacks: 12
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown. McGinnis' entire kit cycles faster.
Late Game
Late Game
Lightning Scroll
6,400 souls
T4 · Spirit
-30% Move Speed on Spirit Damage · +50 Bonus Health · +0.75m Sprint Speed · Stun Duration: 0.75s
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Roots enemies in zone inside turret range. Rooted enemies can't escape turret fire.
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m

