Deadlock Builds

Sinclair Build

by Brady Lobby  ·  ID: 378426
Import this build in-game: 378426
Early Game Lane Foundation

Healing Rite
Healing Rite 800 souls T1 · Vitality · Active
Sustained healing between Rabbit Hex applications. Sinclair is squishy and needs sustain while waiting for Audience Participation cooldowns.
Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Accelerates early soul income through NPC kill bonuses. Sinclair needs core spirit items quickly.
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
More Rabbit Hex charges. Additional polymorph uses before cooldowns means more frequent CC per fight.
Improved Spirit
Improved Spirit 1,600 souls T2 · Spirit
+18 Spirit Power  ·  +1.5 Out of Combat Regen
Steps up spirit scaling for all abilities and Audience Participation copied ult damage.
Rapid Recharge
Rapid Recharge 3,200 souls T3 · Spirit
+2 Bonus Ability Charges  ·  +30% Faster Time Between Charges  ·  +14% Cooldown Reduction For Charged Abilities  ·  +10 Bonus Spirit Power for Charged Abilities
Reduces recharge time for Sinclair's charged abilities. Combined with Extra Charge, Rabbit Hex charges regenerate quickly for near-continuous polymorph pressure.
Cultist Sacrifice
Cultist Sacrifice 3,200 souls T3 · Weapon · Active
+2 Out of Combat Regen  ·  +30% Weapon Damage vs. NPCs  ·  +30% Bullet Resist vs. NPCs
Upgraded from Monster Rounds — bonus souls and long-duration buff. Ability range bonus helps Rabbit Hex land from further away.
Enchanter's Emblem
Enchanter's Emblem 1,600 souls T2 · Vitality
+18% Spirit Resist  ·  +2 Out of Combat Regen
Provides spirit power and heals nearby allies when Sinclair uses abilities. Every Rabbit Hex and Spectral Shackle simultaneously heals teammates.
Extra Health
Extra Health 800 souls T1 · Vitality
+210 Bonus Health
+210 bonus health for a squishy hero who needs to survive until Audience Participation is ready.
Fortitude
Fortitude 3,200 souls T3 · Vitality
+375 Bonus Health
+375 bonus health with conditional regen. Sinclair absorbs burst while positioning for CC.
Mid Game Power Spike

Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — Audience Participation copies deal maximum damage at T4. Sinclair's copied ults become genuinely fight-winning.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Widens Rabbit Hex AoE and Spectacular Escape's illusion zone.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist
Further widens all AoE. Rabbit Hex area is even harder to dodge.
Duration Extender
Duration Extender 1,600 souls T2 · Spirit
Extends Rabbit Hex polymorph duration. Longer polymorphs give the team significantly more follow-up time.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist
Removes CC from Sinclair on activation. As a squishy target who gets CC'd trying to land Rabbit Hex, Dispel Magic removes slows that would prevent casting.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist
+30% spirit resist. Reduces ability burst from enemies trying to delete Sinclair before Audience Participation can be used.
Bullet Resilience
Bullet Resilience 3,200 souls T3 · Vitality
+30% Bullet Resist
+30% bullet resist for surviving gun fire while positioning for CC applications.
Metal Skin
Metal Skin 3,200 souls T3 · Vitality · Active
+12% Bullet Resist
Temporary bullet invulnerability. Use when a gun carry is focusing Sinclair — Metal Skin negates the burst and Sinclair continues his CC chain.
Warp Stone
Warp Stone 3,200 souls T3 · Vitality · Active
Active blink for repositioning or escape. Combined with Spectacular Escape, Sinclair has two mobility tools.
Late Game Late Game

Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist
Extends Rabbit Hex and all ability durations. Longer CC windows give the team more time to capitalize.
Vortex Web
Vortex Web 6,400 souls T4 · Spirit · Active
+8% Ability Range  ·  +0.75m Sprint Speed
Roots enemies in zone for Audience Participation follow-up. Rooted targets can't escape the copied ult damage.
Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Reset Audience Participation immediately. Two copied ults in one fight is enormous sustained burst.
Majestic Leap
Majestic Leap 3,200 souls T3 · Vitality · Active
A large leap extending Sinclair's mobility further. Combined with Warp Stone and Spectacular Escape, Sinclair has exceptional repositioning.
Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Reduces ability cooldowns. More frequent Rabbit Hex means more polymorph opportunities per fight.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen
Stacks with Compress Cooldown for dramatically reduced cooldowns.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen
Final CDR — all abilities approach minimum cooldowns. Audience Participation becomes available far more frequently.
Divine Barrier
Divine Barrier 6,400 souls T4 · Vitality · Active
+10% Ability Range
Active shield for Sinclair or an ally. Use when about to take burst that would interrupt Audience Participation.
Spirit Burn
Spirit Burn 6,400 souls T4 · Spirit
+6% Ability Range
Converts spirit damage to percentage max health. Against tanky enemies, Spirit Burn makes copied ults scale through large health pools.
Diviner's Kevlar
Diviner's Kevlar 6,400 souls T4 · Vitality
+15% Ability Duration
Spirit power from max health. A tankier Sinclair still deals full ult damage — building health doesn't sacrifice damage output.