Sinclair Build
Import this build in-game: 378426
Early Game
Lane Foundation

Healing Rite
800 souls
T1 · Vitality · Active
Sustained healing between Rabbit Hex applications. Sinclair is squishy and needs sustain while waiting for Audience Participation cooldowns.

Monster Rounds
800 souls
T1 · Weapon
+25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs · +1 Out of Combat Regen
Accelerates early soul income through NPC kill bonuses. Sinclair needs core spirit items quickly.

Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
More Rabbit Hex charges. Additional polymorph uses before cooldowns means more frequent CC per fight.

Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Steps up spirit scaling for all abilities and Audience Participation copied ult damage.

Rapid Recharge
3,200 souls
T3 · Spirit
+2 Bonus Ability Charges · +30% Faster Time Between Charges · +14% Cooldown Reduction For Charged Abilities · +10 Bonus Spirit Power for Charged Abilities
Reduces recharge time for Sinclair's charged abilities. Combined with Extra Charge, Rabbit Hex charges regenerate quickly for near-continuous polymorph pressure.

Cultist Sacrifice
3,200 souls
T3 · Weapon · Active
+2 Out of Combat Regen · +30% Weapon Damage vs. NPCs · +30% Bullet Resist vs. NPCs
Upgraded from Monster Rounds — bonus souls and long-duration buff. Ability range bonus helps Rabbit Hex land from further away.

Enchanter's Emblem
1,600 souls
T2 · Vitality
+18% Spirit Resist · +2 Out of Combat Regen
Provides spirit power and heals nearby allies when Sinclair uses abilities. Every Rabbit Hex and Spectral Shackle simultaneously heals teammates.

Extra Health
800 souls
T1 · Vitality
+210 Bonus Health
+210 bonus health for a squishy hero who needs to survive until Audience Participation is ready.

Fortitude
3,200 souls
T3 · Vitality
+375 Bonus Health
+375 bonus health with conditional regen. Sinclair absorbs burst while positioning for CC.
Mid Game
Power Spike

Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit item — Audience Participation copies deal maximum damage at T4. Sinclair's copied ults become genuinely fight-winning.

Mystic Expansion
800 souls
T1 · Spirit
Widens Rabbit Hex AoE and Spectacular Escape's illusion zone.

Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist
Further widens all AoE. Rabbit Hex area is even harder to dodge.

Duration Extender
1,600 souls
T2 · Spirit
Extends Rabbit Hex polymorph duration. Longer polymorphs give the team significantly more follow-up time.

Dispel Magic
3,200 souls
T3 · Vitality · Active
+16% Spirit Resist
Removes CC from Sinclair on activation. As a squishy target who gets CC'd trying to land Rabbit Hex, Dispel Magic removes slows that would prevent casting.

Spirit Resilience
3,200 souls
T3 · Vitality
+30% Spirit Resist
+30% spirit resist. Reduces ability burst from enemies trying to delete Sinclair before Audience Participation can be used.

Bullet Resilience
3,200 souls
T3 · Vitality
+30% Bullet Resist
+30% bullet resist for surviving gun fire while positioning for CC applications.

Metal Skin
3,200 souls
T3 · Vitality · Active
+12% Bullet Resist
Temporary bullet invulnerability. Use when a gun carry is focusing Sinclair — Metal Skin negates the burst and Sinclair continues his CC chain.

Warp Stone
3,200 souls
T3 · Vitality · Active
Active blink for repositioning or escape. Combined with Spectacular Escape, Sinclair has two mobility tools.
Late Game
Late Game

Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist
Extends Rabbit Hex and all ability durations. Longer CC windows give the team more time to capitalize.

Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed
Roots enemies in zone for Audience Participation follow-up. Rooted targets can't escape the copied ult damage.

Echo Shard
6,400 souls
T4 · Spirit · Active
+5% Fire Rate · +5% Spirit Resist · +5% Bullet Resist
Reset Audience Participation immediately. Two copied ults in one fight is enormous sustained burst.

Majestic Leap
3,200 souls
T3 · Vitality · Active
A large leap extending Sinclair's mobility further. Combined with Warp Stone and Spectacular Escape, Sinclair has exceptional repositioning.

Compress Cooldown
1,600 souls
T2 · Spirit
Reduces ability cooldowns. More frequent Rabbit Hex means more polymorph opportunities per fight.

Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen
Stacks with Compress Cooldown for dramatically reduced cooldowns.

Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen
Final CDR — all abilities approach minimum cooldowns. Audience Participation becomes available far more frequently.

Divine Barrier
6,400 souls
T4 · Vitality · Active
+10% Ability Range
Active shield for Sinclair or an ally. Use when about to take burst that would interrupt Audience Participation.

Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range
Converts spirit damage to percentage max health. Against tanky enemies, Spirit Burn makes copied ults scale through large health pools.

Diviner's Kevlar
6,400 souls
T4 · Vitality
+15% Ability Duration
Spirit power from max health. A tankier Sinclair still deals full ult damage — building health doesn't sacrifice damage output.

