Apollo Build
Import this build in-game: 353960
Early Game
Lane Foundation
Mystic Burst
800 souls
T1 · Spirit
Bonus Damage: 40
Procs a spirit damage burst on Apollo's next ability cast every few seconds. On a hero who constantly uses abilities, this procs very frequently for consistent bonus damage.
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Foundation spirit power that scales all of Apollo's healing output and damage abilities. Every early spirit point compounds into late-game value.
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Apollo's AoE healing and damage areas — allies are easier to reach with heals and enemies harder to dodge the AoE damage.
Cold Front
1,600 souls
T2 · Spirit · Active
+6% Spirit Resist · Damage: 95 x0.47 · Movement Slow: -60% (Conditional) · Duration: 4s
Slows enemies hit by Apollo's abilities. Slowed enemies cannot escape Apollo's follow-up abilities or retreat from his healing zone.
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Significant spirit power step-up that scales Apollo's heal output and ability damage. Feeds directly into Boundless Spirit.
Reactive Barrier
1,600 souls
T2 · Vitality
+6% Spirit Resist · Barrier: 325 x2.1 (Conditional) · Duration: 10s
Provides a temporary shield when Apollo takes damage. As a support who needs to stay alive, Reactive Barrier gives survival windows after aggressive positioning.
Healbane
1,600 souls
T2 · Vitality
+7 Spirit Power · Healing Reduction: -35% (Conditional) · Heal On Hero Kill: 275 · Duration: 8s
Applies healing reduction through Apollo's abilities. Against enemy sustain heroes, Healbane prevents their healing from negating Apollo's damage output.
Mid Game
Power Spike
Spirit Lifesteal
1,600 souls
T2 · Vitality
+16% Spirit Lifesteal · +70 Bonus Health · +6 Spirit Power
Converts Apollo's spirit damage into self-healing. Apollo deals sustained spirit damage — Spirit Lifesteal keeps him healthy through extended fights.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit item — at T4 all of Apollo's healing and damage abilities scale to maximum. This transforms Apollo from support into a genuine teamfight threat.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Apollo's ability cooldowns so healing and CC cycle faster. More frequent healing means better uptime for keeping allies alive.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced ability cooldowns. Apollo's heal and damage abilities cycle fast enough for near-constant output.
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further widens Apollo's ability AoE. At this tier, his healing covers a much larger area and damage zones are very difficult for enemies to fully avoid.
Tankbuster
3,200 souls
T3 · Spirit
+50 Bonus Health · Damage: 40 · Current Health Bonus Damage: 8%
Reduces bonus health of targets hit by Apollo's abilities. In late game where every enemy has hundreds of bonus health, Tankbuster makes Apollo's spirit damage cut through.
Mystic Reverb
6,400 souls
T4 · Spirit
+10% Spirit Lifesteal · Damage: 50% (Conditional) · Imbued Lifesteal: +27% · Movement Slow: 40% (Conditional)
Apollo's next ability hit echoes with bonus spirit damage. He casts constantly — Mystic Reverb procs on every significant ability cast for additional burst.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
Final CDR tier — Apollo's abilities cycle at near-minimum cooldowns. His healing and damage become nearly spammable in extended teamfights.
Late Game
Late Game
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Converts spirit damage to percentage of target max health. Against tanky late-game enemies, Spirit Burn makes Apollo's abilities scale through large health pools.
Arctic Blast
6,400 souls
T4 · Spirit · Active
+10% Spirit Resist · Damage: 175 x0.7 · Freeze Duration: 0.75s · Frozen Bonus Damage: 15%
AoE freeze that locks enemies for Apollo's damage follow-up. A frozen target is hit by every subsequent ability Apollo casts for the full freeze duration.
Infuser
6,400 souls
T4 · Vitality · Active
+16% Spirit Lifesteal · +10% Spirit Resist · +100 Bonus Health · Spirit Lifesteal: +80% (Conditional)
Amplifies healing received by Apollo and nearby allies. Apollo's Spirit Lifesteal and any team healing both get significantly more effective.

