Deadlock Builds

Apollo Build

by FredTheFinch  ·  ID: 471411
Import this build in-game: 471411
Early Game Lane Foundation

Mystic Burst
Mystic Burst 800 souls T1 · Spirit
Bonus Damage: 40
Spirit burst on next ability cast procs frequently on Apollo who casts constantly. Additional burst damage on top of every ability makes his kit more threatening.
Extra Spirit
Extra Spirit 800 souls T1 · Spirit
+10 Spirit Power
Foundation spirit power for Apollo's entire kit. Healing output, damage, and CC duration all scale with spirit.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Widens AoE on Apollo's healing and damage abilities. Larger zones mean easier heals for mobile allies and harder dodging for enemies.
Improved Spirit
Improved Spirit 1,600 souls T2 · Spirit
+18 Spirit Power  ·  +1.5 Out of Combat Regen
Steps up Apollo's spirit scaling significantly. More spirit means more healing output and more ability damage.
Cold Front
Cold Front 1,600 souls T2 · Spirit · Active
+6% Spirit Resist  ·  Damage: 95 x0.47  ·  Movement Slow: -60% (Conditional)  ·  Duration: 4s
Slows enemies hit by Apollo's abilities. Slowed enemies stay in Apollo's damage zones longer and can't easily escape his healing fields.
Extra Stamina
Extra Stamina 800 souls T1 · Vitality
+1 Stamina  ·  +12% Stamina Recovery
More Dash-Jump charges for Apollo's aerial positioning. Apollo needs to reposition constantly to heal allies and dodge enemy burst.
Mid Game Power Spike

Torment Pulse
Torment Pulse 3,200 souls T3 · Spirit
+100 Bonus Health  ·  +15% Melee Resist  ·  Pulse Damage: 25 x0.23  ·  Pulse Radius: 9m
Passive spirit damage AoE around Apollo. He often stands close to fights to heal allies — Torment Pulse deals free damage to nearby enemies without using ability slots.
Stamina Mastery
Stamina Mastery 3,200 souls T3 · Vitality
+2 Stamina  ·  +18% Stamina Recovery  ·  +23% Air Jump/Dash Distance
Maximum stamina for the most mobile Apollo playstyle. More charges and faster recovery means Apollo can reach any ally needing healing from across the fight.
Tankbuster
Tankbuster 3,200 souls T3 · Spirit
+50 Bonus Health  ·  Damage: 40  ·  Current Health Bonus Damage: 8%
Reduces enemy bonus health when Apollo's abilities hit. Against late-game tanks, Tankbuster makes Apollo's spirit damage cut through large health pools.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
Dramatically reduces Apollo's ability cooldowns. More frequent ability cycles means more heal output and more CC availability.
Ethereal Shift
Ethereal Shift 6,400 souls T4 · Spirit · Active
Duration: 4s  ·  Spirit Power: +20  ·  Spirit Resist: +30%
Apollo's panic button when being burst down. Go invulnerable for 4 seconds, continue aura healing during the window, re-engage with spirit resist buff.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Final CDR — Apollo's abilities approach minimum cooldowns. Nearly spammable healing and CC keeps the entire team alive through sustained fights.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Apollo's largest AoE tier. Healing covers the entire teamfight area and damage zones are almost impossible to fully avoid.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — healing output and ability damage reach maximum effectiveness at T4. This is Apollo's most important purchase.
Late Game Late Game

Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs the first heavy spirit burst against Apollo. As a priority support target, Spellbreaker gives him the survival window to continue healing.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
30% chance to negate bullet damage. Apollo as a backline support takes sustained fire from enemies trying to shut him down — Plated Armor passively reduces that.
Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health  ·  Duration: 5.5s
CC immunity for 5.5 seconds. Use before positioning for a crucial heal — enemies cannot stun or silence Apollo during the active.
Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Imbue on Apollo's primary healing ability and immediately reset it — double healing output in a single crisis window.
Spirit Burn
Spirit Burn 6,400 souls T4 · Spirit
+6% Ability Range  ·  Damage Threshold: 500  ·  Explosion Damage: 110  ·  Damage Per Second: 24 x0.05
Converts spirit damage to percentage of max health. Against tanks who build enormous health pools, Spirit Burn makes Apollo's damage relevant regardless of their bulk.
Mystic Reverb
Mystic Reverb 6,400 souls T4 · Spirit
+10% Spirit Lifesteal  ·  Damage: 50% (Conditional)  ·  Imbued Lifesteal: +27%  ·  Movement Slow: 40% (Conditional)
Bonus spirit damage echo on ability hits. Apollo casts constantly — Mystic Reverb adds significant damage on every cast.
Spirit Snatch
Spirit Snatch 3,200 souls T3 · Spirit
+7% Melee Damage  ·  +75 Bonus Health  ·  Spirit Damage: 50 x0.74  ·  Spirit Resist Steal: 12% (Conditional)
Steals spirit power from enemies hit by Apollo's abilities. Debuffs the enemy while buffing Apollo — every ability simultaneously weakens the target.
Phantom Strike
Phantom Strike 6,400 souls T4 · Vitality · Active
+15% Weapon Damage  ·  +8 Spirit Power  ·  Disarm Status Effect: True  ·  Move Speed: -50% (Conditional)
Teleport to a diving enemy with a brief stun — interrupts their engage and creates space for the team to retaliate.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage  ·  Bullet Resist: 35% (Conditional)
+300 bonus health and active launch. A tankier Apollo who can also knock away diving enemies is significantly harder to kill.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Slow resist and reduced enemy fire rate when shooting Apollo. Enemies focusing Apollo find their own damage output reduced — discourages diving the support.
Infuser
Infuser 6,400 souls T4 · Vitality · Active
+16% Spirit Lifesteal  ·  +10% Spirit Resist  ·  +100 Bonus Health  ·  Spirit Lifesteal: +80% (Conditional)
Amplifies all healing received. Apollo's Spirit Lifesteal gets stronger — combined with Healing Booster makes Apollo very hard to kill through sustained poke.
Witchmail
Witchmail 6,400 souls T4 · Vitality
+20% Spirit Resist  ·  +14 Spirit Power  ·  Cooldown Reduction per Hit: 4s  ·  Damage Threshold: 75
Spirit damage from enemies reduces random cooldowns. The harder enemies try to burst Apollo, the faster his healing abilities come back.
Arctic Blast
Arctic Blast 6,400 souls T4 · Spirit · Active
+10% Spirit Resist  ·  Damage: 175 x0.7  ·  Freeze Duration: 0.75s  ·  Frozen Bonus Damage: 15%
AoE freeze that locks multiple enemies. In a teamfight, one Arctic Blast freezes the enemy team for Apollo's full ability combo.
Refresher
Refresher 6,400 souls T4 · Spirit · Active
Resets all major cooldowns. Apollo can heal, CC, and damage — then Refresher for a complete second cycle. Double the ability output in one teamfight.
Cheat Death
Cheat Death 6,400 souls T4 · Vitality
+200 Bonus Health  ·  +15% Bullet Resist  ·  Death Immunity Duration: 4.5s  ·  Damage Reduction: -60%
Death prevention passive. Apollo as a priority kill target benefits from the one-time save — keeps the healer alive through burst that would otherwise end the fight.
Inhibitor
Inhibitor 6,400 souls T4 · Vitality
+25% Weapon Damage  ·  +150 Bonus Health  ·  Damage Penalty: -30% (Conditional)  ·  Healing Reduction: -40% (Conditional)
Reduces target healing effectiveness. Against enemy healers trying to keep their team alive through Apollo's damage, Inhibitor ensures their heals can't undo his work.
Cursed Relic
Cursed Relic 6,400 souls T4 · Spirit · Active
-10% Damage Penalty  ·  Duration: 3.25s  ·  Cast Range: 20m
Reduces enemy spirit resist on Apollo's ability hits. Every cast strips a bit more spirit resist — later in a fight the target takes dramatically increased spirit damage.
Spiritual Overflow
Spiritual Overflow 6,400 souls T4 · Weapon
+15% Spirit Lifesteal  ·  Fire Rate: +32%  ·  Spirit Power: +40  ·  Ability Duration: +20%
Charges up spirit power and fire rate while shooting enemies. Apollo between ability casts shoots targets — Spiritual Overflow amplifies the next ability cast.
Diviner's Kevlar
Diviner's Kevlar 6,400 souls T4 · Vitality
+15% Ability Duration  ·  Barrier: 1000  ·  Spirit Power: +35 (Conditional)  ·  Buff Duration: 20s
Spirit power from max health. A tankier Apollo still deals full ability damage — building health doesn't sacrifice healing and damage output.
Crippling Headshot
Crippling Headshot 6,400 souls T4 · Weapon
+125 Bonus Health  ·  Bullet Resist: -16% (Conditional)  ·  Spirit Resist: -16% (Conditional)  ·  Healing Reduction: -35% (Conditional)
Headshots reduce bullet and spirit resist and apply healing reduction. Landing headshots between ability casts makes every subsequent ability hit harder.
Spellslinger
Spellslinger 6,400 souls T4 · Weapon
+6% Ability Cooldown Reduction  ·  Fire Rate: +11%  ·  Reload Time: -10%  ·  Max Stacks: 6
Each ability or item cast stacks fire rate and reload speed. Apollo casts constantly — Spellslinger has near-maximum stacks in any active fight.
Escalating Exposure
Escalating Exposure 6,400 souls T4 · Spirit
-8% Spirit Resist On Spirit Damage  ·  +17% Spirit Resist  ·  Spirit Amp per Stack: +4.5%  ·  Max Stacks: 12
Stacks spirit vulnerability on enemies hit by Apollo's abilities. Repeated casts progressively strip enemy spirit resist — late-fight damage becomes extreme.
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