Deadlock Builds

Dynamo Build

by Shaky Waky  ·  ID: 199220
Import this build in-game: 199220
Early Game Lane Foundation

Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Headshot Booster
Headshot Booster 800 souls T1 · Weapon
+30 Bonus Health  ·  Head Shot Bonus Damage: +45
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
Headhunter
Headhunter 3,200 souls T3 · Weapon
+5% Weapon Damage  ·  +50 Bonus Health  ·  Head Shot Bonus Damage: +75  ·  Heal Per Headshot: 4%
Rapid Recharge
Rapid Recharge 3,200 souls T3 · Spirit
+2 Bonus Ability Charges  ·  +30% Faster Time Between Charges  ·  +14% Cooldown Reduction For Charged Abilities  ·  +10 Bonus Spirit Power for Charged Abilities
Recharging Rush
Recharging Rush 1,600 souls T2 · Weapon
+20% Max Ammo  ·  +10% Weapon Damage  ·  Damage Threshold: 200  ·  Time Frame: 3.5s
Sprint Boots
Sprint Boots 800 souls T1 · Vitality
+2m Sprint Speed  ·  +2 Out of Combat Regen
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen  ·  Slow Resist: +25%
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Widens Singularity's pull radius and all ability AoE. A wider Singularity captures more enemies — the most valuable AoE upgrade for Dynamo.
Mid Game Power Spike

Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Singularity cooldown. More frequent pulls means more teamfight disruption opportunities per game.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced cooldowns. Singularity approaches minimum cooldown at this tier.
Mystic Reverb
Mystic Reverb 6,400 souls T4 · Spirit
+10% Spirit Lifesteal  ·  Damage: 50% (Conditional)  ·  Imbued Lifesteal: +27%  ·  Movement Slow: 40% (Conditional)
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Further widens Singularity and all ability AoE. Maximum radius Singularity captures nearly any clustered group of enemies.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Final CDR — Singularity approaches minimum cooldown. Dynamo becomes a near-constant teamfight disruption threat.
Spirit Burn
Spirit Burn 6,400 souls T4 · Spirit
+6% Ability Range  ·  Damage Threshold: 500  ·  Explosion Damage: 110  ·  Damage Per Second: 24 x0.05
Crippling Headshot
Crippling Headshot 6,400 souls T4 · Weapon
+125 Bonus Health  ·  Bullet Resist: -16% (Conditional)  ·  Spirit Resist: -16% (Conditional)  ·  Healing Reduction: -35% (Conditional)
Late Game Late Game

Cursed Relic
Cursed Relic 6,400 souls T4 · Spirit · Active
-10% Damage Penalty  ·  Duration: 3.25s  ·  Cast Range: 20m
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs first heavy spirit burst when Dynamo channels Singularity. High priority target during pulls — Spellbreaker provides survival through burst.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
Vortex Web
Vortex Web 6,400 souls T4 · Spirit · Active
+8% Ability Range  ·  +0.75m Sprint Speed  ·  Capture Radius: 12m  ·  Move Speed: -35% (Conditional)
Roots enemies before Singularity. Rooted enemies are stationary when the pull begins — guaranteed capture from safe range.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health  ·  Duration: 5.5s
CC immunity for 5.5 seconds. Ensures Singularity channel completes without interruption from stuns.
AD
AD