Dynamo Build
Import this build in-game: 199220
Early Game
Lane Foundation
Extra Regen
800 souls
T1 · Vitality
+3 Health Regen · +1 Out of Combat Regen
Headshot Booster
800 souls
T1 · Weapon
+30 Bonus Health · Head Shot Bonus Damage: +45
Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
Headhunter
3,200 souls
T3 · Weapon
+5% Weapon Damage · +50 Bonus Health · Head Shot Bonus Damage: +75 · Heal Per Headshot: 4%
Rapid Recharge
3,200 souls
T3 · Spirit
+2 Bonus Ability Charges · +30% Faster Time Between Charges · +14% Cooldown Reduction For Charged Abilities · +10 Bonus Spirit Power for Charged Abilities
Recharging Rush
1,600 souls
T2 · Weapon
+20% Max Ammo · +10% Weapon Damage · Damage Threshold: 200 · Time Frame: 3.5s
Sprint Boots
800 souls
T1 · Vitality
+2m Sprint Speed · +2 Out of Combat Regen
Enduring Speed
1,600 souls
T2 · Vitality
+2m Move Speed · +2 Out of Combat Regen · Slow Resist: +25%
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Singularity's pull radius and all ability AoE. A wider Singularity captures more enemies — the most valuable AoE upgrade for Dynamo.
Mid Game
Power Spike
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Singularity cooldown. More frequent pulls means more teamfight disruption opportunities per game.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced cooldowns. Singularity approaches minimum cooldown at this tier.
Mystic Reverb
6,400 souls
T4 · Spirit
+10% Spirit Lifesteal · Damage: 50% (Conditional) · Imbued Lifesteal: +27% · Movement Slow: 40% (Conditional)
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further widens Singularity and all ability AoE. Maximum radius Singularity captures nearly any clustered group of enemies.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
Final CDR — Singularity approaches minimum cooldown. Dynamo becomes a near-constant teamfight disruption threat.
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Crippling Headshot
6,400 souls
T4 · Weapon
+125 Bonus Health · Bullet Resist: -16% (Conditional) · Spirit Resist: -16% (Conditional) · Healing Reduction: -35% (Conditional)
Late Game
Late Game
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m
Spellbreaker
6,400 souls
T4 · Vitality
+18% Spirit Resist · +25% Debuff Resist · Spirit Damage Reduction: 65% · Damage Threshold: 175
Absorbs first heavy spirit burst when Dynamo channels Singularity. High priority target during pulls — Spellbreaker provides survival through burst.
Plated Armor
6,400 souls
T4 · Vitality
+130 Bonus Health · Deflection Percent: 30% · On-Hit Prevention Percent: 50%
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Roots enemies before Singularity. Rooted enemies are stationary when the pull begins — guaranteed capture from safe range.
Juggernaut
6,400 souls
T4 · Vitality
+50% Slow Resist · +2m Move Speed · +25% Melee Resist · +8 Health Regen
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
CC immunity for 5.5 seconds. Ensures Singularity channel completes without interruption from stuns.

