Dynamo Build
Import this build in-game: 280407
Early Game
Lane Foundation
Golden Goose Egg
800 souls
T1 · Spirit · Active
-10% Damage Penalty · +1m Sprint Speed · +1 Out of Combat Regen · Soul Value per Minute: 90
Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
Arcane Surge
1,600 souls
T2 · Spirit
+1 Stamina · +12% Stamina Recovery · Ability Range: +12% (Conditional) · Ability Duration: +15% (Conditional)
Sprint Boots
800 souls
T1 · Vitality
+2m Sprint Speed · +2 Out of Combat Regen
Enduring Speed
1,600 souls
T2 · Vitality
+2m Move Speed · +2 Out of Combat Regen · Slow Resist: +25%
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
Active blink for Dynamo's repositioning before Singularity. Getting the right angle for the pull is critical — Warp Stone provides emergency repositioning.
Knockdown
3,200 souls
T3 · Spirit · Active
+75 Bonus Health · +5% Ability Range · Stun Duration: 0.5s · Cast Range: 45m
Healbane
1,600 souls
T2 · Vitality
+7 Spirit Power · Healing Reduction: -35% (Conditional) · Heal On Hero Kill: 275 · Duration: 8s
Slowing Hex
1,600 souls
T2 · Spirit · Active
+0.5m Sprint Speed · Move Speed: -20% (Conditional) · Dash Distance: -30% (Conditional) · Cast Range: 25m
Reactive Barrier
1,600 souls
T2 · Vitality
+6% Spirit Resist · Barrier: 325 x2.1 (Conditional) · Duration: 10s
Spirit Shielding
1,600 souls
T2 · Vitality
+2.5 Out of Combat Regen · Barrier: 300 x5 (Conditional) · Move Speed: +1.75m · Damage Threshold: 225
Mid Game
Power Spike
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Dynamo's AoE abilities. Singularity's pull radius increases and Space Barrage covers more ground — teamfight presence expands.
Refresher
6,400 souls
T4 · Spirit · Active
Resets all major cooldowns. Full Dynamo rotation into Refresher into complete second Singularity — double ultimate in one teamfight controls objectives completely.
Healing Booster
1,600 souls
T2 · Vitality
+3 Health Regen · +1 Out of Combat Regen · Healing Effectiveness: +20%
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Singularity and ability cooldowns. More frequent Singularities means more teamfight disruption opportunities.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced cooldowns. Singularity approaches minimum cooldown at this tier.
Duration Extender
1,600 souls
T2 · Spirit
Ability Duration: +22%
Extends Singularity's pull duration and all ability effects. Longer Singularity means more enemies caught in the AoE — the most important duration item for Dynamo.
Spirit Resilience
3,200 souls
T3 · Vitality
+30% Spirit Resist · Spirit Resist: +15% (Conditional)
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further widens Singularity and all ability AoE. The pull captures more enemies and Space Barrage becomes harder to escape.
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
CC immunity for 5.5 seconds. Use before channeling Singularity — enemies can't stun or silence Dynamo to interrupt the pull.
Cheat Death
6,400 souls
T4 · Vitality
+200 Bonus Health · +15% Bullet Resist · Death Immunity Duration: 4.5s · Damage Reduction: -60%
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
Final CDR — Singularity approaches minimum cooldown. Dynamo can use the ultimate far more frequently per game.
Late Game
Late Game
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
Extends Singularity's pull duration significantly. More seconds of pull means more time for the team to deal damage on clustered enemies.
Metal Skin
3,200 souls
T3 · Vitality · Active
+12% Bullet Resist · Move Speed Penalty: -1.5m · Dash Distance: -20% · Duration: 5s
Plated Armor
6,400 souls
T4 · Vitality
+130 Bonus Health · Deflection Percent: 30% · On-Hit Prevention Percent: 50%
Spellbreaker
6,400 souls
T4 · Vitality
+18% Spirit Resist · +25% Debuff Resist · Spirit Damage Reduction: 65% · Damage Threshold: 175
Absorbs first heavy spirit burst against Dynamo. As a high-priority kill target when channeling Singularity, Spellbreaker provides the survival window.
Veil Walker
3,200 souls
T3 · Vitality
+175 Bonus Health · +10 Spirit Power · Invis Move Speed: 3.5m (Conditional) · Heal: 85 x6
Juggernaut
6,400 souls
T4 · Vitality
+50% Slow Resist · +2m Move Speed · +25% Melee Resist · +8 Health Regen
Healing Tempo
6,400 souls
T4 · Vitality
+25% Healing Effectiveness · +10% Spirit Resist · +6 Health Regen · +4 Out of Combat Regen

