Deadlock Builds

Dynamo Build

by KennKan  ·  ID: 280407
Import this build in-game: 280407
Early Game Lane Foundation

Golden Goose Egg
Golden Goose Egg 800 souls T1 · Spirit · Active
-10% Damage Penalty  ·  +1m Sprint Speed  ·  +1 Out of Combat Regen  ·  Soul Value per Minute: 90
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
Arcane Surge
Arcane Surge 1,600 souls T2 · Spirit
+1 Stamina  ·  +12% Stamina Recovery  ·  Ability Range: +12% (Conditional)  ·  Ability Duration: +15% (Conditional)
Sprint Boots
Sprint Boots 800 souls T1 · Vitality
+2m Sprint Speed  ·  +2 Out of Combat Regen
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen  ·  Slow Resist: +25%
Warp Stone
Warp Stone 3,200 souls T3 · Vitality · Active
Teleport Range: 11m  ·  Bullet Resist: +30% (Conditional)  ·  Buff Duration: 6s
Active blink for Dynamo's repositioning before Singularity. Getting the right angle for the pull is critical — Warp Stone provides emergency repositioning.
Knockdown
Knockdown 3,200 souls T3 · Spirit · Active
+75 Bonus Health  ·  +5% Ability Range  ·  Stun Duration: 0.5s  ·  Cast Range: 45m
Healbane
Healbane 1,600 souls T2 · Vitality
+7 Spirit Power  ·  Healing Reduction: -35% (Conditional)  ·  Heal On Hero Kill: 275  ·  Duration: 8s
Slowing Hex
Slowing Hex 1,600 souls T2 · Spirit · Active
+0.5m Sprint Speed  ·  Move Speed: -20% (Conditional)  ·  Dash Distance: -30% (Conditional)  ·  Cast Range: 25m
Reactive Barrier
Reactive Barrier 1,600 souls T2 · Vitality
+6% Spirit Resist  ·  Barrier: 325 x2.1 (Conditional)  ·  Duration: 10s
Spirit Shielding
Spirit Shielding 1,600 souls T2 · Vitality
+2.5 Out of Combat Regen  ·  Barrier: 300 x5 (Conditional)  ·  Move Speed: +1.75m  ·  Damage Threshold: 225
Mid Game Power Spike

Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Widens Dynamo's AoE abilities. Singularity's pull radius increases and Space Barrage covers more ground — teamfight presence expands.
Refresher
Refresher 6,400 souls T4 · Spirit · Active
Resets all major cooldowns. Full Dynamo rotation into Refresher into complete second Singularity — double ultimate in one teamfight controls objectives completely.
Healing Booster
Healing Booster 1,600 souls T2 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen  ·  Healing Effectiveness: +20%
Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Singularity and ability cooldowns. More frequent Singularities means more teamfight disruption opportunities.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced cooldowns. Singularity approaches minimum cooldown at this tier.
Duration Extender
Duration Extender 1,600 souls T2 · Spirit
Ability Duration: +22%
Extends Singularity's pull duration and all ability effects. Longer Singularity means more enemies caught in the AoE — the most important duration item for Dynamo.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Further widens Singularity and all ability AoE. The pull captures more enemies and Space Barrage becomes harder to escape.
Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health  ·  Duration: 5.5s
CC immunity for 5.5 seconds. Use before channeling Singularity — enemies can't stun or silence Dynamo to interrupt the pull.
Cheat Death
Cheat Death 6,400 souls T4 · Vitality
+200 Bonus Health  ·  +15% Bullet Resist  ·  Death Immunity Duration: 4.5s  ·  Damage Reduction: -60%
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Final CDR — Singularity approaches minimum cooldown. Dynamo can use the ultimate far more frequently per game.
Late Game Late Game

Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends Singularity's pull duration significantly. More seconds of pull means more time for the team to deal damage on clustered enemies.
Metal Skin
Metal Skin 3,200 souls T3 · Vitality · Active
+12% Bullet Resist  ·  Move Speed Penalty: -1.5m  ·  Dash Distance: -20%  ·  Duration: 5s
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs first heavy spirit burst against Dynamo. As a high-priority kill target when channeling Singularity, Spellbreaker provides the survival window.
Veil Walker
Veil Walker 3,200 souls T3 · Vitality
+175 Bonus Health  ·  +10 Spirit Power  ·  Invis Move Speed: 3.5m (Conditional)  ·  Heal: 85 x6
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Healing Tempo
Healing Tempo 6,400 souls T4 · Vitality
+25% Healing Effectiveness  ·  +10% Spirit Resist  ·  +6 Health Regen  ·  +4 Out of Combat Regen
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