Deadlock Builds

Graves Build

by Saiah  ·  ID: 434577
Import this build in-game: 434577
Early Game Lane Foundation

Restorative Shot
Restorative Shot 800 souls T1 · Weapon
+6% Weapon Damage  ·  Healing From Heroes: 50  ·  Healing From NPCs/Orbs: 15
Extra Stamina
Extra Stamina 800 souls T1 · Vitality
+1 Stamina  ·  +12% Stamina Recovery
More Dash-Jump charges for aerial mobility and aggressive chase potential.
Extra Spirit
Extra Spirit 800 souls T1 · Spirit
+10 Spirit Power
Healing Rite
Healing Rite 800 souls T1 · Vitality · Active
Total HP Regen: 300  ·  Sprint Speed: +2m (Conditional)  ·  Regen Duration: 20s
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage  ·  Move Speed: -30% (Conditional)  ·  Dash Distance: -25%  ·  Slow Duration: 3.5s
Progressively slows enemies. After engaging with Essence Theft, slowed targets can't escape before Damnation follows up.
Spirit Lifesteal
Spirit Lifesteal 1,600 souls T2 · Vitality
+16% Spirit Lifesteal  ·  +70 Bonus Health  ·  +6 Spirit Power
Improved Spirit
Improved Spirit 1,600 souls T2 · Spirit
+18 Spirit Power  ·  +1.5 Out of Combat Regen
Mid Game Power Spike

Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends Damnation's fear duration. Longer fear means more time for Graves to deal damage on a controlled target.
Split Shot
Split Shot 1,600 souls T2 · Weapon · Active
Weapon Multishot: 5  ·  Weapon Damage per Stack: +10%  ·  Buff Duration: 5s
Inhibitor
Inhibitor 6,400 souls T4 · Vitality
+25% Weapon Damage  ·  +150 Bonus Health  ·  Damage Penalty: -30% (Conditional)  ·  Healing Reduction: -40% (Conditional)
Ricochet
Ricochet 6,400 souls T4 · Weapon
+18% Fire Rate  ·  Ricochet Damage: 65%  ·  Ricochet Targets: 2  ·  Ricochet Range: 13m
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist  ·  HP Healed On Activate: 250  ·  Move Speed: +2m  ·  Buff Duration: 3s
Metal Skin
Metal Skin 3,200 souls T3 · Vitality · Active
+12% Bullet Resist  ·  Move Speed Penalty: -1.5m  ·  Dash Distance: -20%  ·  Duration: 5s
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
+30% spirit resist. Reduces ability burst that punishes Graves' aggressive melee positioning.
Late Game Late Game

Leech
Leech 6,400 souls T4 · Vitality
+30% Spirit Lifesteal  ·  +30% Bullet Lifesteal  ·  +120 Bonus Health  ·  +12% Weapon Damage
Combined bullet and spirit lifesteal. Graves heals from both guns and melee during Essence Theft — passive sustain from all damage sources.
Escalating Exposure
Escalating Exposure 6,400 souls T4 · Spirit
-8% Spirit Resist On Spirit Damage  ·  +17% Spirit Resist  ·  Spirit Amp per Stack: +4.5%  ·  Max Stacks: 12
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Even a melee Graves benefits — Jar of Dead Flies and Damnation both scale with spirit.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage  ·  Bullet Resist: 35% (Conditional)
+300 bonus health making Graves extremely hard to burst. The active launch provides emergency anti-dive.
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs first heavy spirit burst. Protects Graves while closing to melee range for Essence Theft.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
Magic Carpet
Magic Carpet 6,400 souls T4 · Spirit · Active
+15% Ability Duration  ·  +14 Spirit Power  ·  +125 Bonus Health  ·  Duration: 12s
Mercurial Magnum
Mercurial Magnum 6,400 souls T4 · Spirit
+20% Max Ammo  ·  +7 Spirit Power  ·  Base Bullet Damage: +25 x0.47%  ·  Damage: 60 x0.16
AD
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