Graves Build
Import this build in-game: 434577
Early Game
Lane Foundation
Restorative Shot
800 souls
T1 · Weapon
+6% Weapon Damage · Healing From Heroes: 50 · Healing From NPCs/Orbs: 15
Extra Stamina
800 souls
T1 · Vitality
+1 Stamina · +12% Stamina Recovery
More Dash-Jump charges for aerial mobility and aggressive chase potential.
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Healing Rite
800 souls
T1 · Vitality · Active
Total HP Regen: 300 · Sprint Speed: +2m (Conditional) · Regen Duration: 20s
Slowing Bullets
1,600 souls
T2 · Weapon
+15% Weapon Damage · Move Speed: -30% (Conditional) · Dash Distance: -25% · Slow Duration: 3.5s
Progressively slows enemies. After engaging with Essence Theft, slowed targets can't escape before Damnation follows up.
Spirit Lifesteal
1,600 souls
T2 · Vitality
+16% Spirit Lifesteal · +70 Bonus Health · +6 Spirit Power
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Mid Game
Power Spike
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
Extends Damnation's fear duration. Longer fear means more time for Graves to deal damage on a controlled target.
Split Shot
1,600 souls
T2 · Weapon · Active
Weapon Multishot: 5 · Weapon Damage per Stack: +10% · Buff Duration: 5s
Inhibitor
6,400 souls
T4 · Vitality
+25% Weapon Damage · +150 Bonus Health · Damage Penalty: -30% (Conditional) · Healing Reduction: -40% (Conditional)
Ricochet
6,400 souls
T4 · Weapon
+18% Fire Rate · Ricochet Damage: 65% · Ricochet Targets: 2 · Ricochet Range: 13m
Dispel Magic
3,200 souls
T3 · Vitality · Active
+16% Spirit Resist · HP Healed On Activate: 250 · Move Speed: +2m · Buff Duration: 3s
Metal Skin
3,200 souls
T3 · Vitality · Active
+12% Bullet Resist · Move Speed Penalty: -1.5m · Dash Distance: -20% · Duration: 5s
Spirit Resilience
3,200 souls
T3 · Vitality
+30% Spirit Resist · Spirit Resist: +15% (Conditional)
+30% spirit resist. Reduces ability burst that punishes Graves' aggressive melee positioning.
Late Game
Late Game
Leech
6,400 souls
T4 · Vitality
+30% Spirit Lifesteal · +30% Bullet Lifesteal · +120 Bonus Health · +12% Weapon Damage
Combined bullet and spirit lifesteal. Graves heals from both guns and melee during Essence Theft — passive sustain from all damage sources.
Escalating Exposure
6,400 souls
T4 · Spirit
-8% Spirit Resist On Spirit Damage · +17% Spirit Resist · Spirit Amp per Stack: +4.5% · Max Stacks: 12
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Even a melee Graves benefits — Jar of Dead Flies and Damnation both scale with spirit.
Colossus
6,400 souls
T4 · Vitality · Active
+300 Bonus Health · +15% Base Health · +15% Weapon Damage · Bullet Resist: 35% (Conditional)
+300 bonus health making Graves extremely hard to burst. The active launch provides emergency anti-dive.
Spellbreaker
6,400 souls
T4 · Vitality
+18% Spirit Resist · +25% Debuff Resist · Spirit Damage Reduction: 65% · Damage Threshold: 175
Absorbs first heavy spirit burst. Protects Graves while closing to melee range for Essence Theft.
Plated Armor
6,400 souls
T4 · Vitality
+130 Bonus Health · Deflection Percent: 30% · On-Hit Prevention Percent: 50%
Magic Carpet
6,400 souls
T4 · Spirit · Active
+15% Ability Duration · +14 Spirit Power · +125 Bonus Health · Duration: 12s
Mercurial Magnum
6,400 souls
T4 · Spirit
+20% Max Ammo · +7 Spirit Power · Base Bullet Damage: +25 x0.47% · Damage: 60 x0.16

