Kelvin Build
Import this build in-game: 391178
Early Game
Lane Foundation
Monster Rounds
800 souls
T1 · Weapon
+25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs · +1 Out of Combat Regen
Battle Vest
1,600 souls
T2 · Vitality
+18% Bullet Resist · +3 Out of Combat Regen · Weapon Damage: +15% (Conditional) · Fire Rate: +7% (Conditional)
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Foundation spirit for Kelvin's Arctic Beam freeze duration and Frozen Shelter healing.
Extra Regen
800 souls
T1 · Vitality
+3 Health Regen · +1 Out of Combat Regen
Basic lane sustain for Kelvin.
Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
More charges of Kelvin's charged abilities for more frequent freeze applications.
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Steps up spirit scaling. Arctic Beam and Frozen Shelter both scale with spirit.
Rapid Recharge
3,200 souls
T3 · Spirit
+2 Bonus Ability Charges · +30% Faster Time Between Charges · +14% Cooldown Reduction For Charged Abilities · +10 Bonus Spirit Power for Charged Abilities
Mid Game
Power Spike
Healing Booster
1,600 souls
T2 · Vitality
+3 Health Regen · +1 Out of Combat Regen · Healing Effectiveness: +20%
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Kelvin's AoE. Arctic Beam affects a larger area and Frost Grenade's zone covers more ground.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Kelvin's ability cooldowns. More frequent Arctic Beam and Frozen Shelter uses.
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown. Kelvin's healing and CC abilities cycle much faster.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit item — Arctic Beam, Frost Grenade, and Frozen Shelter all reach maximum scaling at T4.
Arcane Surge
1,600 souls
T2 · Spirit
+1 Stamina · +12% Stamina Recovery · Ability Range: +12% (Conditional) · Ability Duration: +15% (Conditional)
Refresher
6,400 souls
T4 · Spirit · Active
Resets all major cooldowns. Double Frozen Shelter in one teamfight provides enormous team sustain.
Late Game
Late Game
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Divine Barrier
6,400 souls
T4 · Vitality · Active
+10% Ability Range · Barrier: 600 · Move Speed: +2.75m (Conditional) · Buff Duration: 6s
Active shield for Kelvin or ally. Kelvin as a support keeps key teammates alive with this.
Healing Tempo
6,400 souls
T4 · Vitality
+25% Healing Effectiveness · +10% Spirit Resist · +6 Health Regen · +4 Out of Combat Regen
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
Final CDR — Kelvin's entire kit approaches minimum cooldowns. Near-constant Arctic Beam and Frozen Shelter.
Scourge
6,400 souls
T4 · Spirit · Active
+100 Bonus Health · +4% Ability Cooldown Reduction · Max Health per second: 3.5% · Spirit Resist: +40% (Conditional)
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Roots enemies in zone for Arctic Beam follow-up. Rooted targets are stationary through the freeze.
Juggernaut
6,400 souls
T4 · Vitality
+50% Slow Resist · +2m Move Speed · +25% Melee Resist · +8 Health Regen
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m

