Mirage Build
Import this build in-game: 513534
Early Game
Lane Foundation
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Foundation spirit for Djinn's Mark detonation damage and Fire Scarabs scaling.
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Steps up spirit scaling for Djinn's Mark and Tornado.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Mirage's ability cooldowns.
Mystic Vulnerability
1,600 souls
T2 · Spirit
+8% Spirit Resist · Spirit Resist: -8% (Conditional) · Duration: 7s
Reduces spirit resist on enemies hit by Mirage's abilities. Djinn's Mark detonation hits harder on debuffed targets.
Enchanter's Emblem
1,600 souls
T2 · Vitality
+18% Spirit Resist · +2 Out of Combat Regen · Spirit Power: +15 (Conditional) · Ability Cooldown Reduction: +5% (Conditional)
Dispel Magic
3,200 souls
T3 · Vitality · Active
+16% Spirit Resist · HP Healed On Activate: 250 · Move Speed: +2m · Buff Duration: 3s
Active Reload
1,600 souls
T2 · Weapon
+20% Max Ammo · Fire Rate: +22% (Conditional) · Bullet Lifesteal: +18% (Conditional) · Move Speed: +0.75m
Toxic Bullets
3,200 souls
T3 · Weapon
Bleed Damage: 1.7 x0.005%/sec · Healing Reduction: -35% (Conditional) · Duration: 4s
Mid Game
Power Spike
Spirit Lifesteal
1,600 souls
T2 · Vitality
+16% Spirit Lifesteal · +70 Bonus Health · +6 Spirit Power
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit item — Djinn's Mark, Fire Scarabs, and Tornado all reach maximum scaling at T4.
Echo Shard
6,400 souls
T4 · Spirit · Active
+5% Fire Rate · +5% Spirit Resist · +5% Bullet Resist
Reset Djinn's Mark or Tornado immediately.
Late Game
Late Game
Siphon Bullets
6,400 souls
T4 · Vitality
+15% Weapon Damage · +10% Bullet Resist · Max HP Steal: 2.5% · Steal Duration: 17s
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
Final CDR — all abilities approach minimum cooldowns.
Spirit Rend
3,200 souls
T3 · Weapon
+75 Bonus Health · Spirit Resist: -8% (Conditional) · Spirit Lifesteal: +12% (Conditional)
Ricochet
6,400 souls
T4 · Weapon
+18% Fire Rate · Ricochet Damage: 65% · Ricochet Targets: 2 · Ricochet Range: 13m
Leech
6,400 souls
T4 · Vitality
+30% Spirit Lifesteal · +30% Bullet Lifesteal · +120 Bonus Health · +12% Weapon Damage
Inhibitor
6,400 souls
T4 · Vitality
+25% Weapon Damage · +150 Bonus Health · Damage Penalty: -30% (Conditional) · Healing Reduction: -40% (Conditional)
Silencer
6,400 souls
T4 · Weapon
+15% Spirit Resist · Spirit Damage Reduction: -25% (Conditional) · Debuff Duration: 6s
Escalating Exposure
6,400 souls
T4 · Spirit
-8% Spirit Resist On Spirit Damage · +17% Spirit Resist · Spirit Amp per Stack: +4.5% · Max Stacks: 12
Mystic Reverb
6,400 souls
T4 · Spirit
+10% Spirit Lifesteal · Damage: 50% (Conditional) · Imbued Lifesteal: +27% · Movement Slow: 40% (Conditional)
Bonus spirit damage echo on ability hits.
Mercurial Magnum
6,400 souls
T4 · Spirit
+20% Max Ammo · +7 Spirit Power · Base Bullet Damage: +25 x0.47% · Damage: 60 x0.16

