Deadlock Builds

Sleep Support

by Piggy  ·  ID: 426058
support spirit
Import this build in-game: 426058
Rem uses his sleep abilities and Lil Helpers to lock down enemies and enable teammates. This build stacks spirit power to make Rem's CC last longer and hit harder, turning him into a utility powerhouse that controls entire teamfights.
Early Game Safe Laning · 500–1,600 souls

Stay safe and build spirit to empower CC abilities. Rem struggles solo early.

Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Rem is a support hero who needs souls quickly to reach his mid-game power spikes. Monster Rounds increases NPC kill value and speeds up lane clearing so Rem can rotate to help allies sooner.
Extra Spirit
Extra Spirit 800 souls T1 · Spirit
+10 Spirit Power
Base spirit power that directly amplifies Rem's sleep and CC abilities. Every point of spirit power makes Rem's crowd control last longer and deal more damage when it breaks.
Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Rem is squishy and relies on staying healthy between trades. Extra Regen's out-of-combat regen keeps health topped up during laning without needing to recall, which would sacrifice support presence.
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
Gives Rem an additional charge of his charged abilities, letting him CC more targets before needing to wait for cooldowns. More charges means more sleep procs in team engagements.
Cold Front
Cold Front 1,600 souls T2 · Spirit · Active
+6% Spirit Resist  ·  Damage: 95 x0.47  ·  Movement Slow: -60% (Conditional)  ·  Duration: 4s
Slows enemies hit by Rem's abilities. After putting a target to sleep, Cold Front ensures that when they wake up they immediately get slowed, giving Rem's team more time to follow up.
Improved Spirit
Improved Spirit 1,600 souls T2 · Spirit
+18 Spirit Power  ·  +1.5 Out of Combat Regen
Steps up Rem's spirit scaling — sleep duration and CC effectiveness both scale with spirit power. This feeds directly into Boundless Spirit and makes Rem's disruption increasingly reliable.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Wider AoE on Rem's abilities means sleep effects reach more enemies at once. In teamfights where enemies are clustered, Mystic Expansion turns Rem from a single-target support into a multi-target disruptor.
Early Game Tip
Stay near teammates early — Rem's strength is in supporting, not dueling.
Mid Game CC Online · 3,200–6,400 souls

Spirit power makes sleep abilities last long enough to be decisive.

Healing Booster
Healing Booster 1,600 souls T2 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen  ·  Healing Effectiveness: +20%
Amplifies all healing Rem receives and provides regen. Rem tends to trade hits while positioning for CC — Healing Booster makes those small heals go further and keeps him active longer.
Restorative Locket
Restorative Locket 1,600 souls T2 · Vitality · Active
+10% Spirit Resist  ·  Heal Per Stack: 20 x0.4  ·  Max Stacks: 20  ·  Min Stamina Restore: 1
Passive heal on cooldown for Rem and nearby allies. Rem is a support — having a free heal available for allies nearby without using ability slots is pure value in skirmishes and objective fights.
Enchanter's Emblem
Enchanter's Emblem 1,600 souls T2 · Vitality
+18% Spirit Resist  ·  +2 Out of Combat Regen  ·  Spirit Power: +15 (Conditional)  ·  Ability Cooldown Reduction: +5% (Conditional)
Provides spirit power and a small heal to nearby allies when Rem uses abilities. Every CC Rem lands also heals his teammates — pure support value that scales with Rem's ability frequency.
Torment Pulse
Torment Pulse 3,200 souls T3 · Spirit
+100 Bonus Health  ·  +15% Melee Resist  ·  Pulse Damage: 25 x0.23  ·  Pulse Radius: 9m
Deals spirit damage in an AoE around Rem periodically. Rem often stands close to sleeping or CC'd targets — Torment Pulse deals passive damage to nearby enemies without requiring any additional input.
Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Ability Cooldown Reduction: +18%
Rem's CC abilities need to cycle faster in teamfights. Compress Cooldown reduces sleep and utility cooldowns so Rem can chain CC across multiple targets in rapid succession.
Silence Wave
Silence Wave 3,200 souls T3 · Spirit · Active
+50 Bonus Health  ·  Damage: 75 x0.7  ·  Cast Range: 40m  ·  Silence Duration: 3s
An AoE silence that prevents enemies from casting abilities in a fight. Silencing key enemy casters at the start of a teamfight while Rem's sleep abilities are on cooldown is a massive shutdown combo.
Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends the duration of all Rem's CC effects — sleep lasts longer, slows persist further, and debuffs stick around for more of the fight. More duration means more time for allies to capitalize.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
The final CDR step — Rem's CC abilities cycle nearly twice as fast at this tier. Chaining sleep into silence into AoE damage becomes a continuous pressure loop rather than a timed window.
Mid Game Tip
Save sleep abilities for enemy carries trying to dive your backline.
Late Game Teamfight Control · 6,400 souls

Full build lets Rem chain CC across multiple enemies in teamfights.

Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Imbue on Rem's primary CC ability and use it to reset the cooldown immediately after the first cast. Two back-to-back CC deployments in rapid succession can lock down an entire fight.
Arctic Blast
Arctic Blast 6,400 souls T4 · Spirit · Active
+10% Spirit Resist  ·  Damage: 175 x0.7  ·  Freeze Duration: 0.75s  ·  Frozen Bonus Damage: 15%
An AoE freeze that extends Rem's CC chain. Sleep → wake up → Arctic Blast freeze means the target has been controlled continuously. Combined with Silence Wave, enemies have no window to respond.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
The core spirit power item — Rem's CC scales directly with spirit. At T4, sleep duration, silence range, and all ability damage reach their maximum effectiveness.
Divine Barrier
Divine Barrier 6,400 souls T4 · Vitality · Active
+10% Ability Range  ·  Barrier: 600  ·  Move Speed: +2.75m (Conditional)  ·  Buff Duration: 6s
An active shield for Rem or an ally. Rem as a support needs tools to protect carries in fights — Divine Barrier is a clutch save for a teammate about to die who just needs one more second.
Scourge
Scourge 6,400 souls T4 · Spirit · Active
+100 Bonus Health  ·  +4% Ability Cooldown Reduction  ·  Max Health per second: 3.5%  ·  Spirit Resist: +40% (Conditional)
Applies a damage-amplifying debuff to enemies. Rem's job is to disrupt and enable allies — Scourge makes every enemy Rem CCs take more damage from the team following up.
Late Game Tip
Coordinate Rem's CC with your team's burst damage for guaranteed pickoffs.
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