Burst Spirit
Import this build in-game: 446651
A more aggressive Rem build that stacks spirit damage alongside CC to make abilities hurt. Rather than pure support, this Rem brings genuine kill threat on sleeping targets while still providing team utility.
Early Game
Spirit Start · 500–1,600 souls
Stack spirit early so your abilities actually threaten enemy health.
Headshot Booster
800 souls
T1 · Weapon
+30 Bonus Health · Head Shot Bonus Damage: +45
Rem's weapon isn't his primary damage source but headshots deal bonus damage on a short cooldown. Headshot Booster makes those procs hit harder and the +30 bonus health keeps Rem alive for more CC opportunities.
Extra Spirit
800 souls
T1 · Spirit
+10 Spirit Power
Direct spirit power scaling for Rem's sleep and CC abilities. Spirit power makes CC last longer and ability damage higher — every point matters for Rem's disruption effectiveness.
Extra Charge
800 souls
T1 · Spirit
+1 Bonus Ability Charges · +7 Bonus Spirit Power for Charged Abilities
An additional charge of Rem's charged abilities lets him CC more targets before hitting cooldowns. More charges directly translates to more enemies disrupted per engagement.
Guardian Ward
1,600 souls
T2 · Vitality · Active
+8% Ability Range · Barrier: 200 · Move Speed: +2.75m (Conditional) · Buff Duration: 6s
Places a ward that reveals and slows enemies passing through it. Rem as a support benefits enormously from vision — Guardian Ward reveals ganking routes and gives Rem time to react with sleep abilities.
Early Game Tip
Land sleep on enemies to set up allies for free damage during early fights.
Mid Game
Damage CC · 3,200–6,400 souls
Spirit damage + sleep becomes a reliable pick combo on isolated enemies.
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens Rem's AoE CC abilities so they hit multiple enemies more reliably. In a teamfight, Mystic Expansion turns sleep from a single-target tool into a multi-enemy disruptor.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Rem's support value is entirely determined by CC frequency. Compress Cooldown starts the chain toward near-constant ability uptime so Rem never has a window where he can't disrupt something.
Healing Nova
3,200 souls
T3 · Vitality · Active
+5% Ability Range · +8 Spirit Power · Total HP Regen: 325 x6 · Regen Duration: 2s
An active heal burst for Rem and nearby allies. Rem positions aggressively for CC — Healing Nova is a clutch heal that can save Rem or a nearby carry at a critical fight moment.
Duration Extender
1,600 souls
T2 · Spirit
Ability Duration: +22%
Extends all of Rem's CC durations — sleep lasts longer, slows stick around more, and debuffs persist for more of the fight. More duration means more time for allies to follow up.
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further increases Rem's AoE radius at a tier where teamfights are decisive. At this size, a single sleep ability can affect the entire enemy team clustered on an objective.
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
More stamina charges for Rem's aerial mobility. Rem is small and mobile — Stamina Mastery lets him reposition quickly to get the perfect angle for CC without being caught out in the open.
Healing Booster
1,600 souls
T2 · Vitality
+3 Health Regen · +1 Out of Combat Regen · Healing Effectiveness: +20%
Amplifies all healing Rem receives. Rem's spirit lifesteal and regen items all benefit from Healing Booster's 20% amplification — staying alive longer means more CC cycles per fight.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced ability cooldowns. At this tier Rem's sleep and CC chain cycles fast enough to maintain near-constant crowd control on priority targets.
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
The final duration upgrade — CC durations reach their maximum effective length. Sleep that lasts long enough for the entire team to react and follow up is a guaranteed kill setup.
Mid Game Tip
Spirit items pay off here — your CC deals real damage now.
Late Game
Spirit Powerhouse · 6,400 souls
Rem becomes a genuine damage threat rather than pure utility.
Arctic Blast
6,400 souls
T4 · Spirit · Active
+10% Spirit Resist · Damage: 175 x0.7 · Freeze Duration: 0.75s · Frozen Bonus Damage: 15%
AoE freeze that extends Rem's CC chain. Sleep into Arctic Blast freeze means the target has been continuously controlled for a combined duration that cannot be played through.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
Core spirit scaling — all of Rem's CC and ability damage reaches maximum effectiveness at T4. Sleep duration, AoE, and ability damage all scale with spirit power.
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Converts spirit damage to a percentage of target max health. Against tanky enemies, Spirit Burn makes Rem's ability damage meaningful even through large health pools.
Scourge
6,400 souls
T4 · Spirit · Active
+100 Bonus Health · +4% Ability Cooldown Reduction · Max Health per second: 3.5% · Spirit Resist: +40% (Conditional)
Amplifies damage enemies take — Rem sets up kills and Scourge makes the team's follow-up damage hit harder. A debuffed target sleeping from Rem is a confirmed kill with proper team follow-up.
Divine Barrier
6,400 souls
T4 · Vitality · Active
+10% Ability Range · Barrier: 600 · Move Speed: +2.75m (Conditional) · Buff Duration: 6s
Active shield for an ally. Rem is a support — having an emergency shield to save a carry being focused is pure support value that can turn a lost teamfight.
Echo Shard
6,400 souls
T4 · Spirit · Active
+5% Fire Rate · +5% Spirit Resist · +5% Bullet Resist
Imbue on Rem's primary CC and instantly reset it after the first cast. Two back-to-back CC deployments can lock a single target continuously for the team to destroy.
Healing Tempo
6,400 souls
T4 · Vitality
+25% Healing Effectiveness · +10% Spirit Resist · +6 Health Regen · +4 Out of Combat Regen
Each heal proc grants Rem fire rate and move speed. Rem heals through Healing Nova and Healing Booster — Healing Tempo activates frequently in fights, giving Rem surprising burst windows.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
The final CDR tier — Rem's abilities cycle nearly as fast as they fire. At this cooldown level, Rem provides near-continuous CC across any extended engagement.
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Holds enemies in place for Rem's follow-up CC. A root plus sleep is continuous control — enemies have no window to escape or use abilities while Rem's team finishes them.
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m
Reduces enemy spirit resist when Rem deals spirit damage. Every CC ability Rem lands also strips spirit resistance, making the team's spirit damage heroes deal progressively more damage.
Focus Lens
6,400 souls
T4 · Spirit · Active
+10% Fire Rate · Duration: 4s · Damage On Expire: 30% · Spirit Resist: -9%
Increases Rem's spirit power when hitting targets with abilities. Rem lands CC constantly — Focus Lens stacks spirit power over the course of a fight, amplifying later ability casts.
Late Game Tip
Ethereal Shift keeps you safe in teamfights while your cooldowns reset.

