Spirit Hunter
Import this build in-game: 442356
Silver uses spirit power to amplify transformation abilities and keep the werewolf form active longer. Rather than pure melee, this build creates a sustained threat through ability damage that works in both human and wolf form.
Early Game
Spirit Start · 500–1,600 souls
Spirit items give Silver's transformation ability extra punch.
Restorative Shot
800 souls
T1 · Weapon
+6% Weapon Damage · Healing From Heroes: 50 · Healing From NPCs/Orbs: 15
Your next bullet heals Silver from what it hits. Restorative Shot procs every 6 seconds — consistent healing from bullet hits supplements Silver's melee lifesteal for better early sustain.
Melee Lifesteal
800 souls
T1 · Vitality
+12% Melee Damage · Heal on Melee Hit: 100
Heals Silver on next melee hit every 8 seconds. Wolf form Silver punches constantly — Melee Lifesteal provides passive healing from each melee engage, sustaining through prolonged brawls.
Extra Health
800 souls
T1 · Vitality
+210 Bonus Health
Flat bonus health for surviving the initial dive when entering wolf form. Silver needs health to absorb burst before melee stacks can be built — Extra Health provides that cushion.
Close Quarters
800 souls
T1 · Weapon
+20% Melee Resist · Weapon Damage: +20% (Conditional)
Silver always fights within 15m — Close Quarters' conditional +20% weapon damage is permanently active. The melee resist bonus also reduces incoming melee damage during wolf form brawls.
Express Shot
3,200 souls
T3 · Weapon
+60% Bullet Velocity · +8% Weapon Damage · Weapon Damage: +125% (Conditional) · Secondary Fire Weapon Damage: +40% (Conditional)
Next shot fires twice with increased damage every 8 seconds. Timed before wolf form transformation, Express Shot's double burst softens targets so wolf form melee can finish them efficiently.
Slowing Bullets
1,600 souls
T2 · Weapon
+15% Weapon Damage · Move Speed: -30% (Conditional) · Dash Distance: -25% · Slow Duration: 3.5s
Progressively slows enemies with bullets. Silver in wolf form needs targets to stay in melee range — Slowing Bullets prevents fleeing enemies from creating distance during transformation.
Extra Stamina
800 souls
T1 · Vitality
+1 Stamina · +12% Stamina Recovery
More Dash-Jump charges for constant aerial mobility. Silver's engage style relies on stamina-intensive movement — Extra Stamina maintains the charges needed for sustained repositioning.
Fortitude
3,200 souls
T3 · Vitality
+375 Bonus Health · Restore Delay: +10s · Max Health Regen: +2%
Bonus health and a passive health regen that increases when below 40% health. When Silver takes burst damage in wolf form, Fortitude's conditional regen kicks in and helps him survive the fight.
Hunter's Aura
3,200 souls
T3 · Weapon
+100 Bonus Health · +0.75m Sprint Speed · Bullet Resist: -10% (Conditional) · Fire Rate: -14% (Conditional)
Passively reduces nearby enemy bullet resist and fire rate at all times. Silver always within 15m means Hunter's Aura is permanently debuffing nearby enemies — amplifies all gun damage Silver deals.
Early Game Tip
Build duration early — more time in wolf form means more value.
Mid Game
Sustained Wolf · 3,200–6,400 souls
Duration and spirit make wolf form a prolonged teamfight threat.
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
Maximum stamina for the most mobile Silver playstyle. More charges and faster recovery means Silver can chain multiple Dash-Jumps into extended aerial chases or multi-target engages.
Point Blank
3,200 souls
T3 · Weapon
+75 Bonus Health · +30% Melee Resist · Weapon Damage: +50% · Move Speed: -25% (Conditional)
Silver is always within 15m — Point Blank's +50% weapon damage is effectively permanent. The movement slow stacks with Slowing Bullets for a devastating combined slow effect.
Spirit Resilience
3,200 souls
T3 · Vitality
+30% Spirit Resist · Spirit Resist: +15% (Conditional)
Spirit resist against ability burst damage. Silver is a frontline target — Spirit Resilience reduces the spirit damage that counters aggressive melee dives.
Berserker
3,200 souls
T3 · Weapon
+8% Bullet Resist · Weapon Damage per Stack: +7% · Damage to Stack: 120 · Max Stacks: 10
Weapon damage increases as Silver takes damage. Wolf form Silver absorbs hits in melee — Berserker stacks rapidly during sustained close-range exchanges and rewards trading hits.
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
Use before wolf form dive — 5.5 seconds of CC immunity ensures Silver completes the full melee combo without stuns interrupting the transformation window.
Vampiric Burst
6,400 souls
T4 · Vitality · Active
+16% Bullet Lifesteal · +10% Bullet Resist · +100 Bonus Health · Bullet Lifesteal: +80%
An active that heals Silver for a percentage of nearby enemies' max health. Use during wolf form to instantly heal a large chunk of health at the moment Silver is most committed to a fight.
Inhibitor
6,400 souls
T4 · Vitality
+25% Weapon Damage · +150 Bonus Health · Damage Penalty: -30% (Conditional) · Healing Reduction: -40% (Conditional)
Reduces target healing effectiveness. Against sustain-heavy heroes who try to heal through wolf form melee pressure, Inhibitor ensures the damage cannot be healed back.
Lucky Shot
6,400 souls
T4 · Weapon
+30% Max Ammo · Bonus Weapon Damage: +100% · Proc Chance: 25%
25% chance to deal double bullet damage. Silver shoots between melee engages — Lucky Shot procs frequently at Silver's fire rate, adding significant burst damage to gun follow-ups.
Mid Game Tip
Superior Duration extends wolf transformation significantly.
Late Game
Spirit Predator · 6,400 souls
Full spirit build with defensive items makes Silver a durable ability threat.
Frenzy
6,400 souls
T4 · Weapon
+0.75m Move Speed · +15% Spirit Resist · +10% Fire Rate · Move Speed: 2.5m/s (Conditional)
When below 50% health Silver gains bonus move speed, fire rate, and spirit resist. Wolf form Silver absorbs heavy burst — Frenzy activates exactly when Silver needs it most, turning near-deaths into advantages.
Colossus
6,400 souls
T4 · Vitality · Active
+300 Bonus Health · +15% Base Health · +15% Weapon Damage · Bullet Resist: 35% (Conditional)
Massive bonus health and an active knockback. A tankier Silver with an AoE knockback active can launch enemies away during wolf form to reset positioning or interrupt enemy ability combos.
Spellbreaker
6,400 souls
T4 · Vitality
+18% Spirit Resist · +25% Debuff Resist · Spirit Damage Reduction: 65% · Damage Threshold: 175
Absorbs the first heavy spirit hit significantly. Against spirit assassins trying to burst Silver before wolf form starts, Spellbreaker gives the survival window to close the gap.
Juggernaut
6,400 souls
T4 · Vitality
+50% Slow Resist · +2m Move Speed · +25% Melee Resist · +8 Health Regen
Slow resist and move speed make Silver impossible to kite in wolf form. Enemies trying to create distance with slows find they do nothing — Juggernaut combined with Slowing Bullets means one-sided chases.
Plated Armor
6,400 souls
T4 · Vitality
+130 Bonus Health · Deflection Percent: 30% · On-Hit Prevention Percent: 50%
30% chance to negate bullet damage. Silver in close-range melee absorbs sustained fire — Plated Armor's passive bullet negation significantly reduces damage taken in prolonged point-blank exchanges.
Late Game Tip
Ethereal Shift in wolf form makes you temporarily unkillable during the transform window.

