Deadlock Builds

Viscous Build

by Disco  ·  ID: 403681
Import this build in-game: 403681
Early Game Lane Foundation

Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Accelerates early soul income for faster weapon item progression.
Close Quarters
Close Quarters 800 souls T1 · Weapon
+20% Melee Resist
Viscous fights in close range — Close Quarters' +20% weapon damage is permanently active.
Melee Lifesteal
Melee Lifesteal 800 souls T1 · Vitality
+12% Melee Damage
Heals on next melee hit every 8 seconds. Puddle Punch procs Melee Lifesteal on every hit.
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
More charges of Viscous' charged abilities for more frequent Puddle Punch and Splatter uses.
Recharging Rush
Recharging Rush 1,600 souls T2 · Weapon
+20% Max Ammo  ·  +10% Weapon Damage
Replenishes charged ability charges when dealing weapon damage. Keeps ability charges topped up during sustained DPS.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Widens Splatter AoE and Goo Ball impact area.
Mid Game Power Spike

Lifestrike
Lifestrike 3,200 souls T3 · Vitality
+16% Melee Damage  ·  +125 Bonus Health
Heals on melee hits. Puddle Punch is a melee ability — Lifestrike provides healing on every Puddle Punch.
Battle Vest
Battle Vest 1,600 souls T2 · Vitality
+18% Bullet Resist  ·  +3 Out of Combat Regen
+18% bullet resist and regen for sustained trading in melee range.
Bullet Resist Shredder
Bullet Resist Shredder 1,600 souls T2 · Spirit
+8% Bullet Resist  ·  +65 Bonus Health
Reduces nearby enemy bullet resist passively. Viscous' gun damage at debuffed targets deals more damage.
Rapid Recharge
Rapid Recharge 3,200 souls T3 · Spirit
+2 Bonus Ability Charges  ·  +30% Faster Time Between Charges  ·  +14% Cooldown Reduction For Charged Abilities  ·  +10 Bonus Spirit Power for Charged Abilities
Reduces recharge time for charged abilities. More frequent Puddle Punch and Splatter uses.
Ballistic Enchantment
Ballistic Enchantment 3,200 souls T3 · Weapon
Imbue on Puddle Punch for increased range and weapon damage stacks per hero hit.
Hunter's Aura
Hunter's Aura 3,200 souls T3 · Weapon
+100 Bonus Health  ·  +0.75m Sprint Speed
Passively reduces nearby enemy bullet resist and fire rate. Viscous within 15m makes this permanently active.
Late Game Late Game

Crushing Fists
Crushing Fists 6,400 souls T4 · Weapon
+60% Heavy Melee Distance  ·  +20% Melee Damage  ·  +12% Bullet Resist
Melee hits stun at 6 stacks. Puddle Punch hits stack toward a stun for The Cube setup.
Point Blank
Point Blank 3,200 souls T3 · Weapon
+75 Bonus Health  ·  +30% Melee Resist
+50% weapon damage within 15m — permanently active. Movement slow keeps targets in Puddle Punch range.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist
Further widens Splatter and Goo Ball AoE.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage
+300 bonus health making Viscous extremely hard to burst.
Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health
CC immunity for 5.5 seconds. Ensures Goo Ball roll completes without CC interruption.
Shadow Weave
Shadow Weave 6,400 souls T4 · Weapon · Active
+10 Out of Combat Regen  ·  +1.5m Sprint Speed
Active stealth with ambush bonuses for the first Puddle Punch engage.
Glass Cannon
Glass Cannon 6,400 souls T4 · Weapon
+80% Weapon Damage  ·  -15% Max Health
+80% weapon damage. Viscous with defensive items can afford the health trade — Puddle Punch becomes enormous burst.
Lucky Shot
Lucky Shot 6,400 souls T4 · Weapon
+30% Max Ammo
25% chance to double bullet damage. At Viscous' fire rate, Lucky Shot procs frequently.
Vampiric Burst
Vampiric Burst 6,400 souls T4 · Vitality · Active
+16% Bullet Lifesteal  ·  +10% Bullet Resist  ·  +100 Bonus Health
+16% bullet lifesteal. Heals Viscous from sustained fire during Goo Ball windows.
Hollow Point
Hollow Point 3,200 souls T3 · Weapon
+4.5 Out of Combat Regen  ·  +125 Bonus Health
When above 65% health, bonus weapon damage and bullet resist reduction. Near-permanently active on Viscous with sustain.
Escalating Resilience
Escalating Resilience 3,200 souls T3 · Weapon
+30% Max Ammo  ·  +75 Bonus Health  ·  +15% Weapon Damage
Stacks bullet resist when bullets hit enemies. Viscous taking return fire builds up to 30% bullet resist passively.
Healbane
Healbane 1,600 souls T2 · Vitality
+7 Spirit Power
Applies healing reduction through Viscous' abilities. Against sustain enemies who try to heal through Puddle Punch damage.
Debuff Reducer
Debuff Reducer 1,600 souls T2 · Vitality
Reduces the duration of debuffs applied to Viscous. Slows and stuns last shorter.
Return Fire
Return Fire 1,600 souls T2 · Vitality · Active
+8% Bullet Resist
Reflects a portion of bullet damage back to attackers when Viscous is shot.
Suppressor
Suppressor 1,600 souls T2 · Spirit
+6 Spirit Power  ·  +50 Bonus Health
Reduces enemy spirit damage output when Viscous' abilities hit them. Discourages spirit-heavy opponents from targeting Viscous.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist
+30% spirit resist for ability-heavy matchups.
Bullet Resilience
Bullet Resilience 3,200 souls T3 · Vitality
+30% Bullet Resist
+30% bullet resist for sustained gun fights.
Metal Skin
Metal Skin 3,200 souls T3 · Vitality · Active
+12% Bullet Resist
Temporary bullet invulnerability. Use when a gun carry focuses Viscous.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health
30% chance to negate bullet damage. Viscous in close range benefits from passive bullet negation.
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist
Absorbs first heavy spirit burst. Protects Viscous while closing to melee range.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Slow resist, move speed, and reduced enemy fire rate. Prolonged brawls favor Viscous.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist
Removes CC from Viscous. Viscous in melee range attracts CC — Dispel Magic removes slows and roots.