Deadlock Builds

Viscous Build

by Goober  ·  ID: 511792
Import this build in-game: 511792
Early Game Lane Foundation

Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Accelerates early soul income through NPC kill bonuses. Viscous needs to reach his core items quickly.
Close Quarters
Close Quarters 800 souls T1 · Weapon
+20% Melee Resist
Viscous fights in close range for Puddle Punch and Splatter — Close Quarters' +20% weapon damage is near-permanently active.
Melee Lifesteal
Melee Lifesteal 800 souls T1 · Vitality
+12% Melee Damage
Heals Viscous on next melee hit every 8 seconds. Puddle Punch is a melee attack — Melee Lifesteal procs on every Puddle Punch hit.
Extra Charge
Extra Charge 800 souls T1 · Spirit
+1 Bonus Ability Charges  ·  +7 Bonus Spirit Power for Charged Abilities
More charges of Viscous' charged abilities. Additional Puddle Punch and Splatter uses before cooldowns.
Recharging Rush
Recharging Rush 1,600 souls T2 · Weapon
+20% Max Ammo  ·  +10% Weapon Damage
Replenishes charged ability charges when dealing weapon damage. Viscous dealing sustained gun damage keeps ability charges topped up continuously.
Melee Charge
Melee Charge 1,600 souls T2 · Weapon
+50% Heavy Melee Distance  ·  +10% Melee Damage  ·  +6% Bullet Resist
Extends heavy melee range and adds bonus proc damage. Puddle Punch reaches further with a bonus damage proc.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Widens Splatter AoE and Goo Ball impact area. Larger splash areas mean more enemies hit simultaneously.
Lifestrike
Lifestrike 3,200 souls T3 · Vitality
+16% Melee Damage  ·  +125 Bonus Health
Heals Viscous on melee hits. Puddle Punch is a melee ability — Lifestrike provides healing on every Puddle Punch.
Battle Vest
Battle Vest 1,600 souls T2 · Vitality
+18% Bullet Resist  ·  +3 Out of Combat Regen
+18% bullet resist and regen for sustained trading. Viscous absorbs return fire in melee range.
Rapid Recharge
Rapid Recharge 3,200 souls T3 · Spirit
+2 Bonus Ability Charges  ·  +30% Faster Time Between Charges  ·  +14% Cooldown Reduction For Charged Abilities  ·  +10 Bonus Spirit Power for Charged Abilities
Reduces recharge time for charged abilities. Puddle Punch and Splatter charges regenerate faster for more frequent uses.
Mid Game Power Spike

Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Reduces ability cooldowns for more frequent Puddle Punch, Splatter, and Goo Ball uses.
Ballistic Enchantment
Ballistic Enchantment 3,200 souls T3 · Weapon
Imbue on Puddle Punch for increased range and weapon damage stacks per hero hit.
Warp Stone
Warp Stone 3,200 souls T3 · Vitality · Active
Active blink extending Viscous' mobility. Goo Ball rolling combined with Warp Stone creates exceptional movement options.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen
Stacks with Compress Cooldown for dramatically reduced cooldowns.
Point Blank
Point Blank 3,200 souls T3 · Weapon
+75 Bonus Health  ·  +30% Melee Resist
+50% weapon damage within 15m — near-permanently active. The movement slow keeps targets in Puddle Punch range.
Crushing Fists
Crushing Fists 6,400 souls T4 · Weapon
+60% Heavy Melee Distance  ·  +20% Melee Damage  ·  +12% Bullet Resist
Melee hits restore ammo and stack a bullet resist debuff that stuns at 6 stacks. Puddle Punch hits build toward a stun for The Cube setup.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist
Further widens Splatter and Goo Ball AoE. Maximum radius Splatter becomes very hard to escape.
Hunter's Aura
Hunter's Aura 3,200 souls T3 · Weapon
+100 Bonus Health  ·  +0.75m Sprint Speed
Passively reduces nearby enemy bullet resist and fire rate. Viscous within 15m makes this permanently active.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage
+300 bonus health making Viscous extremely hard to burst. The active launch provides emergency anti-dive.
Late Game Late Game

Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen
Final CDR — Goo Ball and Puddle Punch approach minimum cooldowns.
Debuff Reducer
Debuff Reducer 1,600 souls T2 · Vitality
Reduces the duration of debuffs applied to Viscous. Slows and stuns last shorter — Viscous gets back to fighting sooner after CC.
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist
Absorbs first heavy spirit burst. Protects Viscous while closing to melee range for Puddle Punch.
Witchmail
Witchmail 6,400 souls T4 · Vitality
+20% Spirit Resist  ·  +14 Spirit Power
Spirit damage from enemies reduces random cooldowns. Opponents trying to burst Viscous with abilities speed up his next Goo Ball or Puddle Punch.
Tankbuster
Tankbuster 3,200 souls T3 · Spirit
+50 Bonus Health
Reduces enemy bonus health when Viscous' abilities hit. Against tanky enemies.
Counterspell
Counterspell 3,200 souls T3 · Vitality
+75 Bonus Health  ·  +8 Spirit Power
Reflects the next ability cast at Viscous back at the caster. Discourages spirit-heavy opponents from targeting Viscous directly.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist
Removes CC from Viscous. Viscous in melee range attracts CC — Dispel Magic removes slows and roots that would prevent Puddle Punch follow-up.
Enchanter's Emblem
Enchanter's Emblem 1,600 souls T2 · Vitality
+18% Spirit Resist  ·  +2 Out of Combat Regen
Provides spirit power and heals nearby allies when Viscous uses abilities. Every Puddle Punch simultaneously heals teammates.
Return Fire
Return Fire 1,600 souls T2 · Vitality · Active
+8% Bullet Resist
Reflects a portion of bullet damage back to attackers when Viscous is shot. Combined with The Cube's defensive use, Return Fire punishes enemies who shoot at Viscous.