Deadlock Builds

Abrams Build

by Together  ·  ID: 525375
Import this build in-game: 525375
Early Game Lane Foundation

Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Keeps Abrams in lane through early poke without recalling. Preserves farm time toward his spirit core items.
Arcane Surge
Arcane Surge 1,600 souls T2 · Spirit
+1 Stamina  ·  +12% Stamina Recovery  ·  Ability Range: +12% (Conditional)  ·  Ability Duration: +15% (Conditional)
After Dash-Jump, Siphon Life gets boosted range, duration, and spirit power — always Dash-Jump before casting Siphon Life to get the amplified drain window.
Extra Spirit
Extra Spirit 800 souls T1 · Spirit
+10 Spirit Power
Foundation spirit that scales Siphon Life's drain damage directly. Every point compounds into bigger Torment Pulse and Boundless Spirit damage.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Widens Siphon Life's AoE radius so enemies can't simply step sideways to escape — larger drain means more reliable full-duration channels.
Duration Extender
Duration Extender 1,600 souls T2 · Spirit
Ability Duration: +22%
Siphon Life base drain is 4 seconds — this extends every tick of heal and damage output. More drain time equals more healing returned per cast.
Mystic Shot
Mystic Shot 1,600 souls T2 · Weapon
+7 Spirit Power  ·  Spirit Damage: +40
Adds a spirit damage burst on Abrams' next bullet every 8 seconds. Fires as a bonus hit during Siphon Life engages for extra burst on top of the drain.
Healbane
Healbane 1,600 souls T2 · Vitality
+7 Spirit Power  ·  Healing Reduction: -35% (Conditional)  ·  Heal On Hero Kill: 275  ·  Duration: 8s
Applies 35% healing reduction through Abrams' spirit abilities. Enemies who try to sustain through Siphon Life find healing reduction stops that.
Spirit Lifesteal
Spirit Lifesteal 1,600 souls T2 · Vitality
+16% Spirit Lifesteal  ·  +70 Bonus Health  ·  +6 Spirit Power
Converts Siphon Life's spirit damage into healing — every tick that damages enemies also heals Abrams. This is the build's primary sustain engine.
Healing Booster
Healing Booster 1,600 souls T2 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen  ·  Healing Effectiveness: +20%
Amplifies all healing Abrams receives by 20%. Spirit Lifesteal return from Siphon Life gets stronger — compounding sustain across every fight.
Mid Game Power Spike

Torment Pulse
Torment Pulse 3,200 souls T3 · Spirit
+100 Bonus Health  ·  +15% Melee Resist  ·  Pulse Damage: 25 x0.23  ·  Pulse Radius: 9m
Passive spirit damage AoE around Abrams — he fights in melee range always so Torment Pulse deals free damage to anyone inside Siphon Life's drain radius.
Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Siphon Life and Shoulder Charge cooldowns. More frequent ability cycles means more drain channels per fight.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown to dramatically reduce all ability cooldowns. At this tier Abrams chains Shoulder Charge into Siphon Life nearly continuously.
Witchmail
Witchmail 6,400 souls T4 · Vitality
+20% Spirit Resist  ·  +14 Spirit Power  ·  Cooldown Reduction per Hit: 4s  ·  Damage Threshold: 75
When enemies hit Abrams with spirit damage, random cooldowns drop by 4 seconds. Spirit-heavy opponents literally speed up his next Siphon Life.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Further widens Siphon Life AoE. At this tier the drain radius is so large that targets need a blink to escape — normal movement isn't enough.
Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends Siphon Life well beyond its base 4 seconds. Combined with Duration Extender, the drain lasts long enough to win most 1v1 fights outright.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Final CDR tier — Siphon Life and Seismic Impact approach minimum cooldowns. Abrams is a near-constant source of drain damage in teamfights.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — at T4 Siphon Life drain damage and Spirit Lifesteal return both reach maximum. Rush this for an immediate teamfight power jump.
Late Game Late Game

Vortex Web
Vortex Web 6,400 souls T4 · Spirit · Active
+8% Ability Range  ·  +0.75m Sprint Speed  ·  Capture Radius: 12m  ·  Move Speed: -35% (Conditional)
Active that roots enemies in place. Activate when starting Siphon Life — caught enemies cannot walk out of the drain radius for the full duration.
Scourge
Scourge 6,400 souls T4 · Spirit · Active
+100 Bonus Health  ·  +4% Ability Cooldown Reduction  ·  Max Health per second: 3.5%  ·  Spirit Resist: +40% (Conditional)
Active that drains a percentage of enemy max health per second while granting spirit resist. Use during Siphon Life for simultaneous double-drain on tough targets.
Arctic Blast
Arctic Blast 6,400 souls T4 · Spirit · Active
+10% Spirit Resist  ·  Damage: 175 x0.7  ·  Freeze Duration: 0.75s  ·  Frozen Bonus Damage: 15%
AoE freeze that holds enemies stationary through the entire Siphon Life drain — guaranteed full-duration damage and healing on frozen targets.
Ethereal Shift
Ethereal Shift 6,400 souls T4 · Spirit · Active
Duration: 4s  ·  Spirit Power: +20  ·  Spirit Resist: +30%
Panic button when overextended. Go invulnerable for 4 seconds while Torment Pulse ticks, then re-engage with the spirit resist buff active.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
Spirit resist that reduces ability burst targeting Abrams. He's a frontline magnet for casters — this makes those ability bursts deal significantly less.
Bullet Resilience
Bullet Resilience 3,200 souls T3 · Vitality
+30% Bullet Resist  ·  Bullet Resist: +15% (Conditional)
Passive bullet resist for sustained gun fights in melee range. Abrams takes fire from multiple angles — Bullet Resilience reduces each hit across the whole fight.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
30% chance to completely negate incoming bullet damage. A frontline Abrams in the middle of five enemies benefits enormously from randomly shrugging off bursts.
Divine Barrier
Divine Barrier 6,400 souls T4 · Vitality · Active
+10% Ability Range  ·  Barrier: 600  ·  Move Speed: +2.75m (Conditional)  ·  Buff Duration: 6s
Active shield for Abrams or an ally. Use when Siphon Life is about to be interrupted by burst, or to save a teammate caught in the same fight.
AD
AD