Deadlock Builds

Abrams Build

by JustVenom  ·  ID: 542551
Import this build in-game: 542551
Early Game Lane Foundation

Close Quarters
Close Quarters 800 souls T1 · Weapon
+20% Melee Resist  ·  Weapon Damage: +20% (Conditional)
Abrams is always within 15m — Close Quarters' +20% weapon damage is permanently active. The melee resist bonus also reduces incoming punch damage during brawls.
Melee Lifesteal
Melee Lifesteal 800 souls T1 · Vitality
+12% Melee Damage  ·  Heal on Melee Hit: 100
Heals Abrams on next melee hit every 8 seconds. Punching constantly in close range means this proc fires almost every cooldown — consistent passive healing.
Extra Health
Extra Health 800 souls T1 · Vitality
+210 Bonus Health
+210 bonus health buffer for absorbing burst while closing to melee range. Abrams needs to survive the initial engage to get Siphon Life running.
Melee Charge
Melee Charge 1,600 souls T2 · Weapon
+50% Heavy Melee Distance  ·  +10% Melee Damage  ·  +6% Bullet Resist  ·  Bonus Heavy Damage: +25%
Extends heavy melee range and adds bonus proc damage every 7 seconds. Makes Abrams a genuine melee threat and upgrades into Crushing Fists for the major mid spike.
Point Blank
Point Blank 3,200 souls T3 · Weapon
+75 Bonus Health  ·  +30% Melee Resist  ·  Weapon Damage: +50%  ·  Move Speed: -25% (Conditional)
+50% weapon damage within 15m — permanently active on Abrams. The movement slow keeps targets in melee range when they try to disengage.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist  ·  HP Healed On Activate: 250  ·  Move Speed: +2m  ·  Buff Duration: 3s
Removes CC debuffs on activation. Abrams dives into five enemies and attracts every silence and root — Dispel Magic removes the CC that would interrupt Siphon Life.
Debuff Reducer
Debuff Reducer 1,600 souls T2 · Vitality
Debuff Resist: +25%
Reduces the duration of debuffs applied to Abrams. Slows and stuns last shorter — Abrams gets back to fighting sooner after being CC'd during a dive.
Kinetic Dash
Kinetic Dash 1,600 souls T2 · Weapon
+1 Stamina  ·  +12% Stamina Recovery  ·  Fire Rate: +25% (Conditional)  ·  Temporary Ammo: +6 (Conditional)
After Dash-Jump, fire rate and bonus ammo increase. Timed before Shoulder Charge, the fire rate boost amplifies all close-range bullets Abrams fires during the engage.
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage  ·  Move Speed: -30% (Conditional)  ·  Dash Distance: -25%  ·  Slow Duration: 3.5s
Bullets progressively slow targets. Essential for keeping enemies in Siphon Life's range after Shoulder Charge closes the gap.
Hunter's Aura
Hunter's Aura 3,200 souls T3 · Weapon
+100 Bonus Health  ·  +0.75m Sprint Speed  ·  Bullet Resist: -10% (Conditional)  ·  Fire Rate: -14% (Conditional)
Passively reduces nearby enemy bullet resist and fire rate at all times. Abrams always within 15m makes this permanently active — pure passive damage amplification.
Mid Game Power Spike

Lifestrike
Lifestrike 3,200 souls T3 · Vitality
+16% Melee Damage  ·  +125 Bonus Health  ·  Move Speed: -60% (Conditional)  ·  Heal on Melee Hit: 100 x1.5
Heals Abrams on melee hits. On a hero who punches constantly, Lifestrike provides near-continuous healing that stacks with Melee Lifesteal.
Weighted Shots
Weighted Shots 3,200 souls T3 · Weapon
+40% Weapon Damage  ·  +20% Debuff Resist  ·  -14% Stamina Recovery  ·  -0.5m Move Speed
+40% weapon damage and the same movement slow as Slowing Bullets. Massive damage upgrade while maintaining the kite-prevention the build relies on.
Crushing Fists
Crushing Fists 6,400 souls T4 · Weapon
+60% Heavy Melee Distance  ·  +20% Melee Damage  ·  +12% Bullet Resist  ·  Bonus Heavy Damage: +25%
Upgraded from Melee Charge — melee hits restore ammo and stack a bullet resist debuff that stuns at 6 stacks. Heavy punches can stun squishies outright.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage  ·  Bullet Resist: 35% (Conditional)
+300 bonus health making Abrams a genuine tank. The active knockback also disrupts incoming dives on Abrams mid-fight.
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs the first heavy spirit burst significantly. Against teams trying to burst Abrams before he reaches melee range, Spellbreaker gives the survival window.
Bullet Resilience
Bullet Resilience 3,200 souls T3 · Vitality
+30% Bullet Resist  ·  Bullet Resist: +15% (Conditional)
+30% bullet resist passive for sustained gun fights. Reduces all incoming bullet damage across the entire fight.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
+30% spirit resist for ability-heavy matchups. Spirit damage is Abrams' primary counter — Spirit Resilience reduces those bursts significantly.
Shadow Weave
Shadow Weave 6,400 souls T4 · Weapon · Active
+10 Out of Combat Regen  ·  +1.5m Sprint Speed  ·  Stealth Duration: 18s  ·  Spot Radius: 18m
Active stealth that grants ambush bonuses on exit. Abrams emerging from Shadow Weave gets bonus fire rate, spirit power, and melee damage for the first engage.
Late Game Late Game

Phantom Strike
Phantom Strike 6,400 souls T4 · Vitality · Active
+15% Weapon Damage  ·  +8 Spirit Power  ·  Disarm Status Effect: True  ·  Move Speed: -50% (Conditional)
Teleport to target enemy with brief stun. Phantom Strike plus Shoulder Charge is a near-instant double gap-close that eliminates any distance carries create.
Glass Cannon
Glass Cannon 6,400 souls T4 · Weapon
+80% Weapon Damage  ·  -15% Max Health  ·  Fire Rate per Kill: +7% (Conditional)
+80% weapon damage at the cost of 15% max health. Abrams with full defensive items can afford the health trade — the weapon damage spike is enormous.
Frenzy
Frenzy 6,400 souls T4 · Weapon
+0.75m Move Speed  ·  +15% Spirit Resist  ·  +10% Fire Rate  ·  Move Speed: 2.5m/s (Conditional)
When below 50% health, bonus move speed, fire rate, and spirit resist. Abrams absorbs burst getting to melee range — Frenzy activates exactly when he needs it most.
Leech
Leech 6,400 souls T4 · Vitality
+30% Spirit Lifesteal  ·  +30% Bullet Lifesteal  ·  +120 Bonus Health  ·  +12% Weapon Damage
Combined bullet and spirit lifesteal. Abrams heals from both bullets and Siphon Life simultaneously — passive sustain from every damage source in the build.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Minimizes Siphon Life and Shoulder Charge cooldowns. At this CDR level Abrams chains ability cycles so fast enemies have no window to breathe.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — Siphon Life's drain reaches maximum damage and lifesteal at T4. Even this weapon-focused Abrams benefits enormously from the spirit scaling.
Arctic Blast
Arctic Blast 6,400 souls T4 · Spirit · Active
+10% Spirit Resist  ·  Damage: 175 x0.7  ·  Freeze Duration: 0.75s  ·  Frozen Bonus Damage: 15%
AoE freeze for guaranteed Siphon Life hits. Frozen targets cannot dodge the drain radius — full-duration Siphon Life on a frozen carry is a near-guaranteed kill.
Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Imbue on Siphon Life and reset it immediately — two full drain channels back to back. Double Siphon Life in one fight is near-impossible for any hero to survive.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Widens Siphon Life's radius further. Targets trying to edge out of the drain zone find it covers too much ground to escape without a dedicated blink.
Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends Siphon Life significantly beyond base. Every extra second is more lifesteal healing and more DPS — the longer Abrams drains, the more unkillable he becomes.
Hollow Point
Hollow Point 3,200 souls T3 · Weapon
+4.5 Out of Combat Regen  ·  +125 Bonus Health  ·  Weapon Damage: +35% (Conditional)  ·  Bullet Resist: -9% (Conditional)
When above 65% health, bonus weapon damage and enemy bullet resist reduction. Abrams with full sustain stays above 65% — Hollow Point is near-permanently active.
Berserker
Berserker 3,200 souls T3 · Weapon
+8% Bullet Resist  ·  Weapon Damage per Stack: +7%  ·  Damage to Stack: 120  ·  Max Stacks: 10
Weapon damage increases as Abrams takes damage. He absorbs hits diving into melee — Berserker stacks rapidly during sustained close-range brawls.
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