Deadlock Builds

Abrams Build

by Iphonz  ·  ID: 549410
Import this build in-game: 549410
Early Game Lane Foundation

Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Opening purchase for lane sustain. Keeps Abrams topped up through early harassment without recalling — preserves farm time toward the spirit core.
Melee Lifesteal
Melee Lifesteal 800 souls T1 · Vitality
+12% Melee Damage  ·  Heal on Melee Hit: 100
Heals on next melee hit every 8 seconds. Abrams punches constantly in close range — Melee Lifesteal provides passive healing almost every cooldown during brawls.
Melee Charge
Melee Charge 1,600 souls T2 · Weapon
+50% Heavy Melee Distance  ·  +10% Melee Damage  ·  +6% Bullet Resist  ·  Bonus Heavy Damage: +25%
Extends heavy melee range and adds a bonus damage proc. Makes Abrams a genuine melee threat early. Upgrades into Crushing Fists for a massive mid-game spike.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
Protects Abrams from spirit burst that would punish aggressive dives. Ability-heavy heroes who burst him during Shoulder Charge engages deal significantly less.
Arcane Surge
Arcane Surge 1,600 souls T2 · Spirit
+1 Stamina  ·  +12% Stamina Recovery  ·  Ability Range: +12% (Conditional)  ·  Ability Duration: +15% (Conditional)
Dash-Jump before casting Siphon Life — the boost to range, duration, and spirit power activates immediately and extends every tick of the drain.
Improved Spirit
Improved Spirit 1,600 souls T2 · Spirit
+18 Spirit Power  ·  +1.5 Out of Combat Regen
+18 spirit power that scales Siphon Life's drain damage directly. Foundation of the spirit path — upgrades into Boundless Spirit for the major mid-game spike.
Duration Extender
Duration Extender 1,600 souls T2 · Spirit
Ability Duration: +22%
Siphon Life base drain is 4 seconds — this extends every tick. More drain time means more healing return and more DPS output without changing the play pattern.
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage  ·  Move Speed: -30% (Conditional)  ·  Dash Distance: -25%  ·  Slow Duration: 3.5s
Bullets progressively slow targets. After Shoulder Charge, enemies cannot simply walk away from Siphon Life range when bullets are also keeping them in place.
Kinetic Dash
Kinetic Dash 1,600 souls T2 · Weapon
+1 Stamina  ·  +12% Stamina Recovery  ·  Fire Rate: +25% (Conditional)  ·  Temporary Ammo: +6 (Conditional)
After Dash-Jump, fire rate and bonus ammo increase. Pairs with Arcane Surge — both trigger on the same Dash-Jump for combined ability and gun amplification.
Healing Booster
Healing Booster 1,600 souls T2 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen  ·  Healing Effectiveness: +20%
Amplifies all of Abrams' healing by 20%. Spirit Lifesteal return from Siphon Life and Melee Lifesteal procs both get stronger — compounding sustain.
Golden Goose Egg
Golden Goose Egg 800 souls T1 · Spirit · Active
-10% Damage Penalty  ·  +1m Sprint Speed  ·  +1 Out of Combat Regen  ·  Soul Value per Minute: 90
Investment item that grows soul value over time. Hatch at base around 10-12 minutes — the -10% damage penalty hurts in lane so don't buy it during a losing matchup.
Mid Game Power Spike

Hunter's Aura
Hunter's Aura 3,200 souls T3 · Weapon
+100 Bonus Health  ·  +0.75m Sprint Speed  ·  Bullet Resist: -10% (Conditional)  ·  Fire Rate: -14% (Conditional)
Passively reduces nearby enemy bullet resist and fire rate. Abrams always within 15m means the aura is permanently active — amplifies all his gun damage.
Weighted Shots
Weighted Shots 3,200 souls T3 · Weapon
+40% Weapon Damage  ·  +20% Debuff Resist  ·  -14% Stamina Recovery  ·  -0.5m Move Speed
+40% weapon damage with the same movement slow. Upgraded from Slowing Bullets — massive damage spike while maintaining kite prevention.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — Siphon Life drain damage and lifesteal reach maximum values at T4. Rush this for an immediate teamfight power jump.
Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist  ·  Ability Duration: +28%
Extends Siphon Life significantly beyond base. Combined with Duration Extender, the drain lasts long enough that Arcane Surge's bonus window covers the entire channel.
Crushing Fists
Crushing Fists 6,400 souls T4 · Weapon
+60% Heavy Melee Distance  ·  +20% Melee Damage  ·  +12% Bullet Resist  ·  Bonus Heavy Damage: +25%
Melee hits restore ammo and stack a bullet resist debuff that stuns at 6 stacks. Heavy punches become a stun setup — melee into Shoulder Charge into Siphon Life is the full combo.
Healing Tempo
Healing Tempo 6,400 souls T4 · Vitality
+25% Healing Effectiveness  ·  +10% Spirit Resist  ·  +6 Health Regen  ·  +4 Out of Combat Regen
Each time Abrams heals, Healing Tempo procs fire rate and move speed. With Siphon Life ticking and Melee Lifesteal firing, Healing Tempo stacks almost continuously.
Late Game Late Game

Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health  ·  Duration: 5.5s
Use before charging in — 5.5 seconds of CC immunity ensures enemies cannot interrupt Siphon Life with stuns or silences during the critical engage window.
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Absorbs the first heavy spirit burst significantly. Against spirit assassins, Spellbreaker gives Abrams the survival window to close the gap and start the drain.
Ethereal Shift
Ethereal Shift 6,400 souls T4 · Spirit · Active
Duration: 4s  ·  Spirit Power: +20  ·  Spirit Resist: +30%
Panic button when health gets dangerously low mid-fight. Go invulnerable, let Siphon Life regen tick during the window, re-engage with the spirit resist buff.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
30% chance to completely negate bullet damage. A frontline Abrams in the middle of five enemies benefits enormously from randomly deflecting gun bursts.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Slow resist, move speed, and reduced enemy fire rate when shooting Abrams. Prolonged brawls always favor Abrams — Juggernaut makes those brawls even more one-sided.
Crippling Headshot
Crippling Headshot 6,400 souls T4 · Weapon
+125 Bonus Health  ·  Bullet Resist: -16% (Conditional)  ·  Spirit Resist: -16% (Conditional)  ·  Healing Reduction: -35% (Conditional)
Landing headshots reduces bullet and spirit resist and applies healing reduction. Close-range Abrams lands headshots consistently — every ability hit after lands harder.
Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Imbue on Siphon Life. Cast it, activate Echo Shard immediately to reset — two full drain channels in rapid succession wins most fights outright.
Witchmail
Witchmail 6,400 souls T4 · Vitality
+20% Spirit Resist  ·  +14 Spirit Power  ·  Cooldown Reduction per Hit: 4s  ·  Damage Threshold: 75
Spirit damage from enemies reduces Abrams' random ability cooldowns. Opponents trying to burst him with spirit abilities accidentally speed up his next Siphon Life.
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