Sustained Caster
Import this build in-game: 207750
This Pocket build focuses on cooldown reduction and ability duration to spam abilities continuously in teamfights. Barrage and Affliction become near-permanent presence tools rather than burst windows.
Early Game
Lane Sustain · 500–1,600 souls
Stack regen and early spirit to stay relevant without blowing cooldowns.
Healing Rite
800 souls
T1 · Vitality · Active
Total HP Regen: 300 · Sprint Speed: +2m (Conditional) · Regen Duration: 20s
Pocket's early laning relies on trading hits with Satchel and Barrage. Healing Rite lets you restore health between fights without recalling, keeping you in lane longer to accumulate souls for your CDR core.
Mystic Burst
800 souls
T1 · Spirit
Bonus Damage: 40
Procs on your next ability cast every few seconds, adding a burst of spirit damage to whichever ability you cast first. On Pocket this most commonly fires on the Satchel throw, turning the opening hit into a two-hit combo.
Cold Front
1,600 souls
T2 · Spirit · Active
+6% Spirit Resist · Damage: 95 x0.47 · Movement Slow: -60% (Conditional) · Duration: 4s
Slows targets hit by abilities — critical for landing Pocket's follow-up damage after the initial Satchel hit. A slowed enemy cannot dodge Barrage and stays in Affliction range.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
The first CDR purchase in this build's core cycle. Pocket's power comes entirely from ability uptime — Compress Cooldown starts reducing Cloak and Satchel cooldowns so engages can happen more frequently.
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens the AoE on Pocket's Barrage and Satchel explosion radius. The wider the blast, the more reliable the damage lands on mobile enemies trying to escape the initial hit.
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
A blink that extends Pocket's mobility beyond what Cloak alone provides. Use it to escape unfavorable trades, chase low-health targets, or reposition during Barrage to stay on target.
Extra Stamina
800 souls
T1 · Vitality
+1 Stamina · +12% Stamina Recovery
More stamina charges mean more Dash-Jumps, extending Pocket's aerial mobility between Cloak cooldowns. Pocket played at high level is constantly airborne — Extra Stamina supports that playstyle.
Early Game Tip
Manage cooldowns carefully early — you are strongest when abilities are up.
Mid Game
Cooldown Engine · 3,200–6,400 souls
Cooldown items compound and Pocket becomes a constant threat.
Restorative Locket
1,600 souls
T2 · Vitality · Active
+10% Spirit Resist · Heal Per Stack: 20 x0.4 · Max Stacks: 20 · Min Stamina Restore: 1
Heals you and nearby allies on a cooldown. A pocket of passive healing between ability casts keeps Pocket topped up without relying on base recalls, preserving momentum during sustained fights.
Swift Striker
1,600 souls
T2 · Weapon
+20% Fire Rate · +0.75m Sprint Speed
Pocket's rapid-fire shotgun shines at close range. Swift Striker's fire rate bonus means more pellets land during the brief window after Cloak dashes Pocket into melee range.
Point Blank
3,200 souls
T3 · Weapon
+75 Bonus Health · +30% Melee Resist · Weapon Damage: +50% · Move Speed: -25% (Conditional)
When Pocket is within 15m — which is always during a Cloak engage — Point Blank adds +50% weapon damage and a movement slow. The slow stacks with Cold Front to lock targets in place for Barrage.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced ability cooldowns. At this tier, Cloak cycles fast enough that Pocket can effectively chain multiple engages across a single teamfight.
Suppressor
1,600 souls
T2 · Spirit
+6 Spirit Power · +50 Bonus Health · Fire Rate: -28% (Conditional) · Duration: 5s
Reduces an enemy's spirit damage output when your abilities hit them. Pocket frequently duels spirit-heavy heroes who try to out-burst him — Suppressor gives Pocket the advantage in those matchups.
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further increases Pocket's AoE radius at a tier where teamfights matter more. Barrage hitting the full enemy team with a wider blast is a genuine teamfight presence.
Majestic Leap
3,200 souls
T3 · Vitality · Active
Barrier: 200 x8 (Conditional) · Interrupt Cooldown: 5s · Barrier Duration: 8s
A large leap that extends Pocket's engage and escape range dramatically. Combined with Warp Stone and Cloak, Pocket becomes nearly impossible to pin down and can initiate from unexpected angles.
Tankbuster
3,200 souls
T3 · Spirit
+50 Bonus Health · Damage: 40 · Current Health Bonus Damage: 8%
Reduces the bonus health of the target when you deal ability damage. In late game where every enemy has several hundred bonus health, Tankbuster makes Pocket's spirit damage cut through tanky frontlines.
Improved Spirit
1,600 souls
T2 · Spirit
+18 Spirit Power · +1.5 Out of Combat Regen
Raw spirit power that scales Affliction's DoT damage and Satchel's burst. This feeds directly into Boundless Spirit — every point of spirit power at this stage compounds into bigger late-game damage numbers.
Ethereal Shift
6,400 souls
T4 · Spirit · Active
Duration: 4s · Spirit Power: +20 · Spirit Resist: +30%
Pocket's most important late survival tool. When burst CCs comes in after a Cloak dive, Shift out into the invulnerable void, let Affliction tick, re-enter with the spirit resist buff and continue the fight.
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
Maximizes Pocket's aerial stamina for extended Dash-Jump chaining. High-level Pocket play involves near-constant repositioning between ability casts — Stamina Mastery gives the charges to sustain that.
Mid Game Tip
Compress Cooldown into Superior Cooldown makes Satchel nearly always available.
Late Game
Unkillable Caster · 6,400 souls
Defensive spirit items make you hard to kill while abilities never stop coming.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
The final CDR tier — combined with Superior Cooldown, Pocket's Cloak and Satchel approach minimal cooldowns. Every few seconds a new ability cycle is ready.
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Converts spirit damage to a percentage of the target's max health. In the late game where enemies have 1000+ bonus health, Spirit Burn makes Affliction's damage scale directly with how tanky the enemy built.
Arctic Blast
6,400 souls
T4 · Spirit · Active
+10% Spirit Resist · Damage: 175 x0.7 · Freeze Duration: 0.75s · Frozen Bonus Damage: 15%
AoE freeze to lock enemies in place for the full Barrage and Affliction combo. At this stage in the game, one Arctic Blast at the start of a fight clusters enemies for maximum AoE damage.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
The core spirit power item — at T4, spirit scaling across all of Pocket's abilities reaches critical mass. Affliction's DoT becomes enormous, Satchel one-shots squishies, and lifesteal heals Pocket through sustained brawls.
Crippling Headshot
6,400 souls
T4 · Weapon
+125 Bonus Health · Bullet Resist: -16% (Conditional) · Spirit Resist: -16% (Conditional) · Healing Reduction: -35% (Conditional)
Headshots reduce bullet and spirit resist and apply healing reduction. Pocket's rapid close-range fire rate means consistent headshots, and the spirit resist debuff amplifies every Affliction tick that follows.
Spiritual Overflow
6,400 souls
T4 · Weapon
+15% Spirit Lifesteal · Fire Rate: +32% · Spirit Power: +40 · Ability Duration: +20%
Charges up spirit power and fire rate by shooting enemy heroes. Pocket's close-range playstyle means sustained shots on the target before bursting with abilities — Spiritual Overflow amplifies the full combo.
Leech
6,400 souls
T4 · Vitality
+30% Spirit Lifesteal · +30% Bullet Lifesteal · +120 Bonus Health · +12% Weapon Damage
Adds bullet lifesteal to Pocket's gun damage. During Barrage, every pellet heals — combined with Affliction's spirit lifesteal, Pocket sustains through teamfights that would kill other heroes.
Diviner's Kevlar
6,400 souls
T4 · Vitality
+15% Ability Duration · Barrier: 1000 · Spirit Power: +35 (Conditional) · Buff Duration: 20s
Converts max health into spirit power. A more defensive Pocket still scales damage — Diviner's Kevlar lets you build tankier without sacrificing Affliction's damage output.
Plated Armor
6,400 souls
T4 · Vitality
+130 Bonus Health · Deflection Percent: 30% · On-Hit Prevention Percent: 50%
A 30% chance to completely negate bullet damage is significant when diving into five enemies. Plated Armor is the difference between surviving the burst after Cloak lands and dying immediately.
Spellslinger
6,400 souls
T4 · Weapon
+6% Ability Cooldown Reduction · Fire Rate: +11% · Reload Time: -10% · Max Stacks: 6
Each ability or item cast builds fire rate and reload speed stacks. Pocket casts constantly — Cloak, Satchel, Barrage, Warp Stone, Majestic Leap — Spellslinger has full stacks almost permanently.
Late Game Tip
Ethereal Shift is your panic button when the team collapses on you.

