Spirit Nuke
Import this build in-game: 256463
Pocket combines his Enchanted Satchel throw and Affliction DoT with stacked spirit power to obliterate targets from range. This build maximizes spirit scaling to turn every ability into a nuke while maintaining mobility with Barrage and Cloak.
Early Game
Spirit Foundation · 500–1,600 souls
Build spirit power fast to make early abilities punishing. Secure lane control with Barrage.
Mystic Burst
800 souls
T1 · Spirit
Bonus Damage: 40
Pocket's Enchanted Satchel and Affliction already deal burst spirit damage — Mystic Burst adds an extra proc on your next ability cast every few seconds, turning each Satchel throw into a two-hit combo of raw spirit damage.
Cold Front
1,600 souls
T2 · Spirit · Active
+6% Spirit Resist · Damage: 95 x0.47 · Movement Slow: -60% (Conditional) · Duration: 4s
Slows enemies hit by your abilities, which is essential for landing Pocket's Satchel follow-ups. A slowed target can't dodge your Barrage and gives you time to close the gap for melee pressure.
Monster Rounds
800 souls
T1 · Weapon
+25% Weapon Damage vs. NPCs · +25% Bullet Resist vs. NPCs · +1 Out of Combat Regen
Passive soul income from minion kills accelerates Pocket's early item progression. The weapon damage bonus against NPCs also makes clearing lanes faster so you can roam and apply pressure.
Cultist Sacrifice
3,200 souls
T3 · Weapon · Active
+2 Out of Combat Regen · +30% Weapon Damage vs. NPCs · +30% Bullet Resist vs. NPCs · Weapon Damage: +8% (Conditional)
Upgrades from Monster Rounds and grants a powerful long-duration buff when you consume an NPC. The +8% weapon damage stacks with Pocket's gun damage during the buff window, and the additional ability range helps land Satchel from further away.
Swift Striker
1,600 souls
T2 · Weapon
+20% Fire Rate · +0.75m Sprint Speed
Pocket's shotgun-style weapon rewards rapid firing at close range. Swift Striker's +20% fire rate means more bullets land during the brief window when Pocket dashes into melee range with his Cloak ability.
Early Game Tip
Prioritize spirit items early to make Satchel chip damage meaningful.
Mid Game
Ability Spike · 3,200–6,400 souls
Spirit power reaches critical mass. Satchel combos begin to one-shot squishies.
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
Gives Pocket an active teleport blink, synergizing perfectly with his Cloak playstyle. Use it to close gaps, escape ganks, or reposition mid-fight when Cloak is on cooldown.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
Pocket's entire kit revolves around cooldown cycles — Cloak, Satchel, Barrage, and Affliction all benefit from coming back faster. This is the first key CDR purchase that starts the chain toward near-permanent ability uptime.
Duration Extender
1,600 souls
T2 · Spirit
Ability Duration: +22%
Extends Affliction's damage-over-time duration, which is Pocket's primary sustained damage tool in fights. Every extra second of Affliction ticking is more damage without any additional input.
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Increases the area of Pocket's AoE abilities, making Barrage hit a wider spread and Satchel's explosion cover more ground. Essential for landing abilities on mobile targets.
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
Upgraded from Duration Extender — Affliction lasts significantly longer at this tier, turning it from a brief DoT into a prolonged drain that punishes enemies for staying in fights.
Diviner's Kevlar
6,400 souls
T4 · Vitality
+15% Ability Duration · Barrier: 1000 · Spirit Power: +35 (Conditional) · Buff Duration: 20s
Gives Pocket spirit power based on his max health, combining offensive and defensive value in one item. A tankier Pocket with more spirit power means more Affliction damage while being harder to burst down.
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Further widens Pocket's AoE abilities. At this tier, Barrage becomes very hard to dodge entirely and Satchel covers enough area that near-misses still deal meaningful splash damage.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown to bring Pocket's ability cooldowns down dramatically. At this level, Cloak and Satchel cycle fast enough that Pocket can chain engages and escapes in rapid succession.
Mid Game Tip
Use Cloak to engage, throw Satchel, trigger Affliction, then vanish.
Late Game
One-shot Machine · 6,400 souls
Full spirit stack lets you delete enemies with the Satchel + Affliction combo.
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
Use the active before diving with Cloak — 5.5 seconds of CC immunity means enemies cannot interrupt Pocket's Barrage or Affliction application with stuns or silences during the critical engage window.
Infuser
6,400 souls
T4 · Vitality · Active
+16% Spirit Lifesteal · +10% Spirit Resist · +100 Bonus Health · Spirit Lifesteal: +80% (Conditional)
Amplifies Pocket's healing received, which synergizes with Spirit Lifesteal from Affliction ticking on enemies. More lifesteal return per tick means Pocket sustains through fights he would otherwise lose.
Ethereal Shift
6,400 souls
T4 · Spirit · Active
Duration: 4s · Spirit Power: +20 · Spirit Resist: +30%
Pocket's panic button when a fight turns bad mid-Affliction. Shift out, let the DoT keep ticking during the invulnerable window, then re-engage with the spirit resist buff active.
Refresher
6,400 souls
T4 · Spirit · Active
Resets all of Pocket's major cooldowns. In a teamfight: Satchel → Barrage → Affliction → Refresher → repeat. Two full ability cycles in one teamfight is near-impossible to survive.
Leech
6,400 souls
T4 · Vitality
+30% Spirit Lifesteal · +30% Bullet Lifesteal · +120 Bonus Health · +12% Weapon Damage
Pocket already gains spirit lifesteal from Affliction — Leech stacks on top of that, adding bullet lifesteal so gun damage also heals. During Barrage, every shotgun pellet becomes a healing tick.
Cheat Death
6,400 souls
T4 · Vitality
+200 Bonus Health · +15% Bullet Resist · Death Immunity Duration: 4.5s · Damage Reduction: -60%
A safety net for when Pocket overextends on a dive. The passive death-prevention lets you survive one burst that would otherwise end your engage, giving time for Ethereal Shift or Warp Stone to save you.
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Slows and roots enemies in an AoE, holding them in place for the full duration of Affliction and Barrage. One Vortex Web at the start of a fight means enemies cannot walk away from the damage.
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Converts a portion of spirit damage into a percentage of the enemy's max health. Against tanky late-game enemies who build bonus health, Spirit Burn makes Affliction and Satchel scale through their defenses.
Arctic Blast
6,400 souls
T4 · Spirit · Active
+10% Spirit Resist · Damage: 175 x0.7 · Freeze Duration: 0.75s · Frozen Bonus Damage: 15%
An AoE freeze that disrupts enemy positioning and locks targets in place for Pocket's follow-up damage. Pairs perfectly with Vortex Web for chain CC into full ability combo.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
The final cooldown item — at this tier Pocket's abilities cycle so fast that Cloak, Satchel, and Barrage feel nearly spammable. Combined with Refresher, Pocket can output a staggering number of ability casts per minute.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
The major spirit power spike. Affliction, Satchel, and Barrage all scale with spirit — at Boundless Spirit tier, the raw damage output becomes fight-ending and the lifesteal return heals Pocket through sustained brawls.
Late Game Tip
Echo Shard on Affliction for a double DoT that no one survives.

