Spirit Brawler
Import this build in-game: 387111
A hybrid Pocket that mixes spirit power with weapon damage to create an unpredictable threat. Enemies cannot simply build against one damage type, and Pocket's mobility keeps him constantly in advantageous positions.
Early Game
Dual Threat · 500–1,600 souls
Build both spirit and weapon items to keep opponents guessing your damage source.
Healing Rite
800 souls
T1 · Vitality · Active
Total HP Regen: 300 · Sprint Speed: +2m (Conditional) · Regen Duration: 20s
Keeps Pocket healthy through early laning trades without needing to recall. Pocket is squishy early and Healing Rite provides the sustain to stay in lane until CDR items come online.
Mystic Burst
800 souls
T1 · Spirit
Bonus Damage: 40
Fires a spirit damage burst on the next ability cast every few seconds. On Pocket this most reliably procs on the Satchel throw, making the opening hit of every engage deal significantly more upfront damage.
Cold Front
1,600 souls
T2 · Spirit · Active
+6% Spirit Resist · Damage: 95 x0.47 · Movement Slow: -60% (Conditional) · Duration: 4s
Slows enemies hit by Pocket's abilities. The slow after a Satchel hit gives Pocket time to follow up with Barrage before the target can create distance, and keeps targets inside Affliction's drain range.
Compress Cooldown
1,600 souls
T2 · Spirit
Ability Cooldown Reduction: +18%
First CDR purchase that begins the chain toward Pocket's near-permanent ability uptime. Cloak cycling faster means Pocket can engage and disengage more frequently across a fight.
Mystic Expansion
800 souls
T1 · Spirit
Ability Range: +20%
Widens the AoE on Pocket's Barrage and Satchel blast. Enemies trying to dodge to the side of a Satchel still get hit at Greater Expansion radius, and Barrage becomes very difficult to fully avoid.
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
An additional mobility tool that extends Pocket's engage options beyond Cloak. Warp Stone into Satchel can create angles enemies never expected and is also a reliable escape when Cloak is on cooldown.
Extra Stamina
800 souls
T1 · Vitality
+1 Stamina · +12% Stamina Recovery
More Dash-Jump charges for extended aerial mobility. Pocket played optimally is always moving between ability casts — Extra Stamina gives the stamina pool to maintain constant repositioning.
Early Game Tip
Alternate between shooting and ability use so enemies cannot predict your combo.
Mid Game
Power Spike · 3,200–6,400 souls
Both damage paths become threatening simultaneously.
Swift Striker
1,600 souls
T2 · Weapon
+20% Fire Rate · +0.75m Sprint Speed
Pocket's shotgun deals high burst damage at close range — Swift Striker's +20% fire rate means more pellets per second during the short window after Cloak closes the gap.
Point Blank
3,200 souls
T3 · Weapon
+75 Bonus Health · +30% Melee Resist · Weapon Damage: +50% · Move Speed: -25% (Conditional)
Pocket is always within 15m when Cloak lands — Point Blank's +50% weapon damage is almost always active, making gun follow-ups after abilities hit extremely hard.
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
Full stamina upgrades for maximum aerial duration. At this tier Pocket can chain Dash-Jumps across significant distances, making engages and escapes both harder for enemies to predict.
Greater Expansion
3,200 souls
T3 · Spirit
+10% Spirit Resist · Ability Range: +30%
Pocket's abilities cover a much larger area at this tier. Barrage effectively becomes very hard to dodge entirely, and Satchel's AoE splash catches enemies trying to sidestep.
Superior Cooldown
3,200 souls
T3 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown to bring Cloak and Satchel near their minimum cooldowns. At this tier Pocket can run multiple full ability cycles in a single prolonged teamfight.
Superior Duration
3,200 souls
T3 · Spirit
+8% Bullet Resist · Ability Duration: +28%
Extends Affliction's DoT duration significantly — every tick is more healing and more damage. Combined with Boundless Spirit, Affliction becomes a prolonged drain that outlasts most fights.
Transcendent Cooldown
6,400 souls
T4 · Spirit
+4 Out of Combat Regen · Ability Cooldown Reduction: +25% · Item Cooldown Reduction: +25%
The final CDR tier — Cloak becomes nearly always available. Pocket with Transcendent Cooldown can effectively Cloak in, Satchel, Barrage, Affliction, escape, and reset for another cycle almost immediately.
Mid Game Tip
Weighted Shots slows fleeing enemies so Satchel lands reliably.
Late Game
Hybrid Finisher · 6,400 souls
Full build makes you lethal with either abilities or bullets.
Ethereal Shift
6,400 souls
T4 · Spirit · Active
Duration: 4s · Spirit Power: +20 · Spirit Resist: +30%
Panic button for when a Cloak dive goes wrong. Go invulnerable for 4 seconds, let Affliction keep ticking, then re-engage with the spirit resist buff. Turns near-deaths into extended fights.
Diviner's Kevlar
6,400 souls
T4 · Vitality
+15% Ability Duration · Barrier: 1000 · Spirit Power: +35 (Conditional) · Buff Duration: 20s
Spirit power from max health — tanky Pocket still scales damage. This item means building survivability doesn't sacrifice Affliction and Satchel damage output.
Spellslinger
6,400 souls
T4 · Weapon
+6% Ability Cooldown Reduction · Fire Rate: +11% · Reload Time: -10% · Max Stacks: 6
Pocket casts more items and abilities per minute than almost any hero. Spellslinger stacks fire rate and reload speed on every cast — Pocket has near-permanent maximum stacks in any active fight.
Crippling Headshot
6,400 souls
T4 · Weapon
+125 Bonus Health · Bullet Resist: -16% (Conditional) · Spirit Resist: -16% (Conditional) · Healing Reduction: -35% (Conditional)
Landing headshots reduces bullet and spirit resist and applies healing reduction. Pocket's rapid close-range firing means reliable headshots, and reduced spirit resist makes every Affliction tick hit harder.
Spirit Burn
6,400 souls
T4 · Spirit
+6% Ability Range · Damage Threshold: 500 · Explosion Damage: 110 · Damage Per Second: 24 x0.05
Converts spirit damage to a percentage of max health. Against tanky late-game targets, Spirit Burn makes Affliction and Satchel cut through bonus health stacks rather than being reduced by them.
Boundless Spirit
6,400 souls
T4 · Spirit
+15% Spirit Power · +30 Spirit Power · +75 Bonus Health · +4 Out of Combat Regen
The core spirit scaling item — at T4, Pocket's Affliction DoT, Satchel burst, and Barrage all reach their maximum damage potential. Lifesteal from Affliction ticking heals Pocket through extended fights.
Unstoppable
6,400 souls
T4 · Vitality · Active
+25% Debuff Resist · +125 Bonus Health · Duration: 5.5s
Use the active before diving with Cloak — CC immunity for 5.5 seconds ensures Pocket can complete the full Satchel → Barrage → Affliction combo without being interrupted by stuns or silences.
Arctic Blast
6,400 souls
T4 · Spirit · Active
+10% Spirit Resist · Damage: 175 x0.7 · Freeze Duration: 0.75s · Frozen Bonus Damage: 15%
Freezes enemies in an AoE, locking them in place for the full Barrage and Affliction combo. At this stage of the game, Arctic Blast at the start of a teamfight clusters enemies for maximum AoE damage.
Vortex Web
6,400 souls
T4 · Spirit · Active
+8% Ability Range · +0.75m Sprint Speed · Capture Radius: 12m · Move Speed: -35% (Conditional)
Holds enemies in place for the full duration of Affliction and Barrage. A single Vortex Web means the target literally cannot walk away from Pocket's damage — combined with Arctic Blast, full CC chain.
Cheat Death
6,400 souls
T4 · Vitality
+200 Bonus Health · +15% Bullet Resist · Death Immunity Duration: 4.5s · Damage Reduction: -60%
Death prevention passive for when Pocket overextends. The one-time save lets Pocket survive an all-in burst that would otherwise end the dive, buying time for Ethereal Shift to activate.
Late Game Tip
Lead with a spirit burst then follow with weapon DPS to clean up.

