Deadlock Builds

Warden Build

by oses  ·  ID: 357243
Import this build in-game: 357243
Early Game Lane Foundation

High-Velocity Rounds
High-Velocity Rounds 800 souls T1 · Weapon
+60% Bullet Velocity  ·  +8% Weapon Damage
+60% bullet velocity for Warden's precise shots. Higher velocity makes landing shots between ability uses more reliable at any range.
Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Accelerates early soul income through NPC kill bonuses.
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage
Bullets progressively slow enemies. After Alchemical Flask slow, slowed targets can't reposition away from Binding Word range.
Cultist Sacrifice
Cultist Sacrifice 3,200 souls T3 · Weapon · Active
+2 Out of Combat Regen  ·  +30% Weapon Damage vs. NPCs  ·  +30% Bullet Resist vs. NPCs
Upgraded from Monster Rounds — bonus souls and long-duration buff. Ability range extension helps Binding Word land from further away.
Quicksilver Reload
Quicksilver Reload 1,600 souls T2 · Spirit
After an ability cast, reload speed increases dramatically. Warden casts abilities frequently — Quicksilver Reload keeps him firing immediately after each cast.
Extra Spirit
Extra Spirit 800 souls T1 · Spirit
+10 Spirit Power
Foundation spirit for Warden's Binding Word duration and Willpower ult scaling.
Slowing Hex
Slowing Hex 1,600 souls T2 · Spirit · Active
+0.5m Sprint Speed
Active slow on a target that also reduces their movement. Use on enemies before Binding Word — slowed targets can't dodge the root.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Widens Alchemical Flask AoE and all ability areas.
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen
Move speed for Warden's aggressive frontline positioning. He needs to close gaps for Binding Word.
Mid Game Power Spike

Fortitude
Fortitude 3,200 souls T3 · Vitality
+375 Bonus Health
+375 bonus health for Warden's frontline role. He absorbs burst while setting up CC chains.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist
+30% spirit resist. Reduces ability burst that punishes Warden's aggressive dives.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist
Removes CC from Warden. He dives into teams and attracts every silence and root — Dispel Magic removes CC that would interrupt Binding Word.
Counterspell
Counterspell 3,200 souls T3 · Vitality
+75 Bonus Health  ·  +8 Spirit Power
Reflects the next ability cast at Warden back at the caster. Against spirit-heavy opponents who try to burst Warden down.
Surge of Power
Surge of Power 3,200 souls T3 · Spirit
Stacks spirit power when Warden casts abilities. Every Binding Word and Alchemical Flask builds Surge of Power — later casts and Willpower deal more damage.
Mercurial Magnum
Mercurial Magnum 6,400 souls T4 · Spirit
+20% Max Ammo  ·  +7 Spirit Power
Provides a spirit power burst when Warden casts abilities. Binding Word deployments build Mercurial Magnum — Willpower ult fires with amplified spirit power.
Diviner's Kevlar
Diviner's Kevlar 6,400 souls T4 · Vitality
+15% Ability Duration
Spirit power from max health. A tankier Warden still deals full ability damage — building health doesn't sacrifice damage output.
Siphon Bullets
Siphon Bullets 6,400 souls T4 · Vitality
+15% Weapon Damage  ·  +10% Bullet Resist
Heals Warden from bullet damage dealt. Combines with any spirit lifesteal for sustain from both damage types.
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen
Final CDR — all abilities approach minimum cooldowns. Warden's Binding Word and Willpower cycle fast enough for multiple uses per teamfight.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — Binding Word, Alchemical Flask, and Willpower all reach maximum scaling at T4.
Leech
Leech 6,400 souls T4 · Vitality
+30% Spirit Lifesteal  ·  +30% Bullet Lifesteal  ·  +120 Bonus Health  ·  +12% Weapon Damage
Combined bullet and spirit lifesteal. Warden heals from both bullets and abilities simultaneously — passive sustain from every damage source.
Late Game Late Game

Spellslinger
Spellslinger 6,400 souls T4 · Weapon
+6% Ability Cooldown Reduction
Each ability or item cast stacks fire rate and reload speed. Warden casts constantly — Spellslinger has near-maximum stacks in any active fight.
Crippling Headshot
Crippling Headshot 6,400 souls T4 · Weapon
+125 Bonus Health
Headshots reduce bullet and spirit resist and apply healing reduction. Warden landing headshots between ability casts makes every subsequent ability hit harder.
Silencer
Silencer 6,400 souls T4 · Weapon
+15% Spirit Resist
Bullets build to a silence. Silencing Binding Word-rooted enemies prevents escape abilities from breaking the CC window.
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health
30% chance to negate bullet damage. Warden as a frontline target takes sustained fire — Plated Armor passively reduces each bullet hit.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Slow resist, move speed, and reduced enemy fire rate. Prolonged brawls favor Warden — Juggernaut makes those brawls even more one-sided.
Colossus
Colossus 6,400 souls T4 · Vitality · Active
+300 Bonus Health  ·  +15% Base Health  ·  +15% Weapon Damage
+300 bonus health making Warden extremely hard to burst as a frontline.
Inhibitor
Inhibitor 6,400 souls T4 · Vitality
+25% Weapon Damage  ·  +150 Bonus Health
Reduces target healing effectiveness. Against self-healing enemies who try to outlast Warden's damage.
Healing Tempo
Healing Tempo 6,400 souls T4 · Vitality
+25% Healing Effectiveness  ·  +10% Spirit Resist  ·  +6 Health Regen  ·  +4 Out of Combat Regen
Each heal proc grants Warden fire rate and move speed. With Leech active, Healing Tempo stacks almost continuously during fights.
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist
Further widens Alchemical Flask and all ability AoE. Maximum radius flask zones are nearly impossible to escape.