Deadlock Builds

Warden Build

by Metro  ·  ID: 419580
Import this build in-game: 419580
Early Game Lane Foundation

Monster Rounds
Monster Rounds 800 souls T1 · Weapon
+25% Weapon Damage vs. NPCs  ·  +25% Bullet Resist vs. NPCs  ·  +1 Out of Combat Regen
Accelerates early soul income for faster item progression.
High-Velocity Rounds
High-Velocity Rounds 800 souls T1 · Weapon
+60% Bullet Velocity  ·  +8% Weapon Damage
+60% bullet velocity for Warden's precise shots.
Quicksilver Reload
Quicksilver Reload 1,600 souls T2 · Spirit
After an ability cast, reload speed increases dramatically. Warden casts frequently — Quicksilver Reload keeps him firing immediately after each cast.
Kinetic Dash
Kinetic Dash 1,600 souls T2 · Weapon
+1 Stamina  ·  +12% Stamina Recovery
After Dash-Jump, fire rate and bonus ammo increase. Amplifies Warden's burst during Binding Word windows.
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage
Bullets progressively slow enemies. After Alchemical Flask slow, slowed targets can't reposition away from Binding Word range.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Widens Alchemical Flask AoE and all ability areas.
Hollow Point
Hollow Point 3,200 souls T3 · Weapon
+4.5 Out of Combat Regen  ·  +125 Bonus Health
When above 65% health, bonus weapon damage and bullet resist reduction. Warden with lifesteal sustain stays above 65% — near-permanently active.
Mid Game Power Spike

Fleetfoot
Fleetfoot 1,600 souls T2 · Weapon · Active
+35% Slide Distance  ·  +6% Bullet Resist
Removes shooting movement penalty. Warden repositions while shooting without losing DPS.
Enchanter's Emblem
Enchanter's Emblem 1,600 souls T2 · Vitality
+18% Spirit Resist  ·  +2 Out of Combat Regen
Provides spirit power and heals nearby allies when Warden uses abilities. Every Binding Word and Alchemical Flask simultaneously heals teammates.
Bullet Lifesteal
Bullet Lifesteal 1,600 souls T2 · Vitality
+16% Bullet Lifesteal  ·  +90 Bonus Health
Heals Warden from bullet damage dealt. Sustain during sustained fire.
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen
Passive move speed for constant repositioning. Warden needs to close gaps for Binding Word.
Weighted Shots
Weighted Shots 3,200 souls T3 · Weapon
+40% Weapon Damage  ·  +20% Debuff Resist  ·  -14% Stamina Recovery  ·  -0.5m Move Speed
+40% weapon damage and movement slow on bullets. Massive upgrade while maintaining kite prevention.
Vampiric Burst
Vampiric Burst 6,400 souls T4 · Vitality · Active
+16% Bullet Lifesteal  ·  +10% Bullet Resist  ·  +100 Bonus Health
+16% bullet lifesteal and bullet resist. Combined with Bullet Lifesteal provides powerful passive healing from sustained fire.
Mercurial Magnum
Mercurial Magnum 6,400 souls T4 · Spirit
+20% Max Ammo  ·  +7 Spirit Power
Provides a spirit power burst when Warden casts abilities. Builds during fight — Willpower fires with amplified spirit power.
Siphon Bullets
Siphon Bullets 6,400 souls T4 · Vitality
+15% Weapon Damage  ·  +10% Bullet Resist
Heals Warden from bullet damage dealt. Stacks with Vampiric Burst and Bullet Lifesteal for enormous passive healing.
Late Game Late Game

Spellslinger
Spellslinger 6,400 souls T4 · Weapon
+6% Ability Cooldown Reduction
Each ability or item cast stacks fire rate and reload speed. Warden casts constantly — Spellslinger has near-maximum stacks in any active fight.
Lucky Shot
Lucky Shot 6,400 souls T4 · Weapon
+30% Max Ammo
25% chance to double bullet damage. At Warden's fire rate, Lucky Shot procs frequently.
Unstoppable
Unstoppable 6,400 souls T4 · Vitality · Active
+25% Debuff Resist  ·  +125 Bonus Health
CC immunity for 5.5 seconds. Ensures Willpower channel completes without interruption.
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Slow resist, move speed, and reduced enemy fire rate. Prolonged brawls always favor Warden.
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Core spirit item — Binding Word and Willpower reach maximum scaling at T4.
Inhibitor
Inhibitor 6,400 souls T4 · Vitality
+25% Weapon Damage  ·  +150 Bonus Health
Reduces target healing effectiveness. Against self-healing enemies who try to outlast Warden's damage.
Frenzy
Frenzy 6,400 souls T4 · Weapon
+0.75m Move Speed  ·  +15% Spirit Resist  ·  +10% Fire Rate
When below 50% health, bonus move speed, fire rate, and spirit resist.
Superior Duration
Superior Duration 3,200 souls T3 · Spirit
+8% Bullet Resist
Extends Binding Word root and ability durations. Longer roots give Warden more time for his full damage combo.