Deadlock Builds

Bebop Build

by AverageJonas  ·  ID: 123910
Import this build in-game: 123910
Early Game Lane Foundation

Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Lane sustain for Bebop between Hook attempts. Keeping health topped up without recalling maintains position for finding Hook angles.
Mystic Expansion
Mystic Expansion 800 souls T1 · Spirit
Ability Range: +20%
Widens Bebop's Sticky Bomb and Hyper Beam AoE. Larger blast radius means Sticky Bombs are harder to dodge and Hyper Beam covers more area per sweep.
Sprint Boots
Sprint Boots 800 souls T1 · Vitality
+2m Sprint Speed  ·  +2 Out of Combat Regen
Move speed for Bebop's repositioning between ability uses. Bebop needs to stay slightly off-angle from targets for Hooks — Sprint Boots enables constant adjustment.
Spirit Strike
Spirit Strike 800 souls T1 · Spirit
Spirit Damage: 40 x0.37  ·  Spirit Resist: -6% (Conditional)  ·  Duration: 6s
Spirit damage on next melee hit procs during close-range fights. After hooking an enemy into melee range, Spirit Strike fires on the first punch for bonus burst.
Melee Lifesteal
Melee Lifesteal 800 souls T1 · Vitality
+12% Melee Damage  ·  Heal on Melee Hit: 100
Heals on next melee hit every 8 seconds. After pulling an enemy to point blank, Bebop punches them — Melee Lifesteal provides healing during the close-range follow-up.
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen  ·  Slow Resist: +25%
Passive move speed for constant repositioning. Bebop can't afford to stand still waiting for Hooks — Enduring Speed keeps him mobile at all times.
Mystic Regeneration
Mystic Regeneration 800 souls T1 · Spirit
+50 Bonus Health  ·  Regeneration: 4 HP/s  ·  Regeneration Duration: 6s
Heals Bebop from spirit damage he takes. Enemies using abilities to poke Bebop out of Hook range find their spirit poke heals him instead.
Radiant Regeneration
Radiant Regeneration 3,200 souls T3 · Spirit
+90 Bonus Health  ·  Regeneration: 4 x0.04 HP/s  ·  Regeneration Duration: 6s
Passive spirit AoE healing around Bebop every few seconds. Keeps Bebop healthy during extended laning without dedicated heal items.
Healing Booster
Healing Booster 1,600 souls T2 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen  ·  Healing Effectiveness: +20%
Amplifies all healing Bebop receives by 20%. Mystic Regeneration and Radiant Regeneration both benefit — combined sustain becomes significantly stronger.
Lifestrike
Lifestrike 3,200 souls T3 · Vitality
+16% Melee Damage  ·  +125 Bonus Health  ·  Move Speed: -60% (Conditional)  ·  Heal on Melee Hit: 100 x1.5
+16% melee damage and bonus health. After pulling an enemy to melee range, Lifestrike's melee damage amplification makes the follow-up punch deal significant bonus damage.
Mid Game Power Spike

Bullet Resilience
Bullet Resilience 3,200 souls T3 · Vitality
+30% Bullet Resist  ·  Bullet Resist: +15% (Conditional)
+30% passive bullet resist. Bebop in melee range after a Hook takes sustained fire — Bullet Resilience reduces each incoming shot across the whole fight.
Spirit Resilience
Spirit Resilience 3,200 souls T3 · Vitality
+30% Spirit Resist  ·  Spirit Resist: +15% (Conditional)
+30% spirit resist. Bebop as a squishy target attracts ability spam — Spirit Resilience reduces each spirit hit, making him harder to burst before he can Hook.
Compress Cooldown
Compress Cooldown 1,600 souls T2 · Spirit
Ability Cooldown Reduction: +18%
Reduces Hook and Sticky Bomb cooldowns so Bebop can pull and bomb more frequently. More Hook attempts per fight means more kill opportunities.
Superior Cooldown
Superior Cooldown 3,200 souls T3 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +20%
Stacks with Compress Cooldown for dramatically reduced cooldowns. At this tier Hook cycles fast enough to pull multiple targets in a single teamfight.
Witchmail
Witchmail 6,400 souls T4 · Vitality
+20% Spirit Resist  ·  +14 Spirit Power  ·  Cooldown Reduction per Hit: 4s  ·  Damage Threshold: 75
Transcendent Cooldown
Transcendent Cooldown 6,400 souls T4 · Spirit
+4 Out of Combat Regen  ·  Ability Cooldown Reduction: +25%  ·  Item Cooldown Reduction: +25%
Mystic Reverb
Mystic Reverb 6,400 souls T4 · Spirit
+10% Spirit Lifesteal  ·  Damage: 50% (Conditional)  ·  Imbued Lifesteal: +27%  ·  Movement Slow: 40% (Conditional)
Boundless Spirit
Boundless Spirit 6,400 souls T4 · Spirit
+15% Spirit Power  ·  +30 Spirit Power  ·  +75 Bonus Health  ·  +4 Out of Combat Regen
Greater Expansion
Greater Expansion 3,200 souls T3 · Spirit
+10% Spirit Resist  ·  Ability Range: +30%
Juggernaut
Juggernaut 6,400 souls T4 · Vitality
+50% Slow Resist  ·  +2m Move Speed  ·  +25% Melee Resist  ·  +8 Health Regen
Spellbreaker
Spellbreaker 6,400 souls T4 · Vitality
+18% Spirit Resist  ·  +25% Debuff Resist  ·  Spirit Damage Reduction: 65%  ·  Damage Threshold: 175
Late Game Late Game

Divine Barrier
Divine Barrier 6,400 souls T4 · Vitality · Active
+10% Ability Range  ·  Barrier: 600  ·  Move Speed: +2.75m (Conditional)  ·  Buff Duration: 6s
Plated Armor
Plated Armor 6,400 souls T4 · Vitality
+130 Bonus Health  ·  Deflection Percent: 30%  ·  On-Hit Prevention Percent: 50%
Knockdown
Knockdown 3,200 souls T3 · Spirit · Active
+75 Bonus Health  ·  +5% Ability Range  ·  Stun Duration: 0.5s  ·  Cast Range: 45m
Spirit Burn
Spirit Burn 6,400 souls T4 · Spirit
+6% Ability Range  ·  Damage Threshold: 500  ·  Explosion Damage: 110  ·  Damage Per Second: 24 x0.05
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist  ·  HP Healed On Activate: 250  ·  Move Speed: +2m  ·  Buff Duration: 3s
Counterspell
Counterspell 3,200 souls T3 · Vitality
+75 Bonus Health  ·  +8 Spirit Power  ·  Healing: 150 (Conditional)  ·  Spirit Power: +20 (Conditional)
Metal Skin
Metal Skin 3,200 souls T3 · Vitality · Active
+12% Bullet Resist  ·  Move Speed Penalty: -1.5m  ·  Dash Distance: -20%  ·  Duration: 5s
Echo Shard
Echo Shard 6,400 souls T4 · Spirit · Active
+5% Fire Rate  ·  +5% Spirit Resist  ·  +5% Bullet Resist
Cursed Relic
Cursed Relic 6,400 souls T4 · Spirit · Active
-10% Damage Penalty  ·  Duration: 3.25s  ·  Cast Range: 20m
Healing Tempo
Healing Tempo 6,400 souls T4 · Vitality
+25% Healing Effectiveness  ·  +10% Spirit Resist  ·  +6 Health Regen  ·  +4 Out of Combat Regen
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