Bebop Build
Import this build in-game: 414980
Early Game
Lane Foundation
Extra Regen
800 souls
T1 · Vitality
+3 Health Regen · +1 Out of Combat Regen
Lane sustain for Bebop between Hook attempts. Staying in lane longer without recalling means more opportunities to find favorable angles for pulls.
Headshot Booster
800 souls
T1 · Weapon
+30 Bonus Health · Head Shot Bonus Damage: +45
Headhunter
3,200 souls
T3 · Weapon
+5% Weapon Damage · +50 Bonus Health · Head Shot Bonus Damage: +75 · Heal Per Headshot: 4%
Rapid Rounds
800 souls
T1 · Weapon
+9% Fire Rate
Swift Striker
1,600 souls
T2 · Weapon
+20% Fire Rate · +0.75m Sprint Speed
Extra Health
800 souls
T1 · Vitality
+210 Bonus Health
Fortitude
3,200 souls
T3 · Vitality
+375 Bonus Health · Restore Delay: +10s · Max Health Regen: +2%
Battle Vest
1,600 souls
T2 · Vitality
+18% Bullet Resist · +3 Out of Combat Regen · Weapon Damage: +15% (Conditional) · Fire Rate: +7% (Conditional)
Intensifying Magazine
1,600 souls
T2 · Weapon
+20% Max Ammo · Max Weapon Damage: +45% (Conditional) · Time for Max Damage: 2.5s
Slowing Bullets
1,600 souls
T2 · Weapon
+15% Weapon Damage · Move Speed: -30% (Conditional) · Dash Distance: -25% · Slow Duration: 3.5s
Hunter's Aura
3,200 souls
T3 · Weapon
+100 Bonus Health · +0.75m Sprint Speed · Bullet Resist: -10% (Conditional) · Fire Rate: -14% (Conditional)
Mid Game
Power Spike
Enduring Speed
1,600 souls
T2 · Vitality
+2m Move Speed · +2 Out of Combat Regen · Slow Resist: +25%
Bullet Lifesteal
1,600 souls
T2 · Vitality
+16% Bullet Lifesteal · +90 Bonus Health
Burst Fire
3,200 souls
T3 · Weapon
+50% Slide Distance · +10% Fire Rate · Fire Rate: +32% (Conditional) · Move Speed: +1.25m (Conditional)
Weighted Shots
3,200 souls
T3 · Weapon
+40% Weapon Damage · +20% Debuff Resist · -14% Stamina Recovery · -0.5m Move Speed
Vampiric Burst
6,400 souls
T4 · Vitality · Active
+16% Bullet Lifesteal · +10% Bullet Resist · +100 Bonus Health · Bullet Lifesteal: +80%
Berserker
3,200 souls
T3 · Weapon
+8% Bullet Resist · Weapon Damage per Stack: +7% · Damage to Stack: 120 · Max Stacks: 10
Inhibitor
6,400 souls
T4 · Vitality
+25% Weapon Damage · +150 Bonus Health · Damage Penalty: -30% (Conditional) · Healing Reduction: -40% (Conditional)
Silencer
6,400 souls
T4 · Weapon
+15% Spirit Resist · Spirit Damage Reduction: -25% (Conditional) · Debuff Duration: 6s
Spirit Resilience
3,200 souls
T3 · Vitality
+30% Spirit Resist · Spirit Resist: +15% (Conditional)
Siphon Bullets
6,400 souls
T4 · Vitality
+15% Weapon Damage · +10% Bullet Resist · Max HP Steal: 2.5% · Steal Duration: 17s
Spellslinger
6,400 souls
T4 · Weapon
+6% Ability Cooldown Reduction · Fire Rate: +11% · Reload Time: -10% · Max Stacks: 6
Late Game
Late Game
Escalating Resilience
3,200 souls
T3 · Weapon
+30% Max Ammo · +75 Bonus Health · +15% Weapon Damage · Max Bullet Resist: 30%
Toxic Bullets
3,200 souls
T3 · Weapon
Bleed Damage: 1.7 x0.005%/sec · Healing Reduction: -35% (Conditional) · Duration: 4s
Blood Tribute
3,200 souls
T3 · Weapon · Active
+8% Spirit Resist · +4 Out of Combat Regen · Health Drain: 50/s · Fire Rate: +35%
Hollow Point
3,200 souls
T3 · Weapon
+4.5 Out of Combat Regen · +125 Bonus Health · Weapon Damage: +35% (Conditional) · Bullet Resist: -9% (Conditional)
Fleetfoot
1,600 souls
T2 · Weapon · Active
+35% Slide Distance · +6% Bullet Resist · Move Speed: +3m (Conditional) · Slow Resist: +35%
Lucky Shot
6,400 souls
T4 · Weapon
+30% Max Ammo · Bonus Weapon Damage: +100% · Proc Chance: 25%
Crippling Headshot
6,400 souls
T4 · Weapon
+125 Bonus Health · Bullet Resist: -16% (Conditional) · Spirit Resist: -16% (Conditional) · Healing Reduction: -35% (Conditional)
Bullet Resilience
3,200 souls
T3 · Vitality
+30% Bullet Resist · Bullet Resist: +15% (Conditional)
Stamina Mastery
3,200 souls
T3 · Vitality
+2 Stamina · +18% Stamina Recovery · +23% Air Jump/Dash Distance
Counterspell
3,200 souls
T3 · Vitality
+75 Bonus Health · +8 Spirit Power · Healing: 150 (Conditional) · Spirit Power: +20 (Conditional)
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m
Reduces enemy spirit resist on Bebop's ability hits. Every Sticky Bomb and Hyper Beam strips resist — later hits deal dramatically more spirit damage.

