Deadlock Builds

Bebop Build

by Tas  ·  ID: 254826
Import this build in-game: 254826
Early Game Lane Foundation

Headshot Booster
Headshot Booster 800 souls T1 · Weapon
+30 Bonus Health  ·  Head Shot Bonus Damage: +45
Bebop's weapon fires at consistent range — Headshot Booster's +45 bonus damage on next headshot every 9 seconds adds reliable burst on the first shot of each engagement.
Extra Regen
Extra Regen 800 souls T1 · Vitality
+3 Health Regen  ·  +1 Out of Combat Regen
Early sustain for Bebop who is naturally squishy. Staying healthy without recalling keeps Bebop in position for Hook opportunities.
Headhunter
Headhunter 3,200 souls T3 · Weapon
+5% Weapon Damage  ·  +50 Bonus Health  ·  Head Shot Bonus Damage: +75  ·  Heal Per Headshot: 4%
Upgraded from Headshot Booster — headshots now deal +75 bonus damage, heal Bebop for 4% health, and grant move speed. Every headshot becomes a self-sustaining loop.
Swift Striker
Swift Striker 1,600 souls T2 · Weapon
+20% Fire Rate  ·  +0.75m Sprint Speed
+20% fire rate that stacks with Bebop's naturally high fire rate. More bullets per second means more Hook follow-up damage after landing a pull.
Slowing Bullets
Slowing Bullets 1,600 souls T2 · Weapon
+15% Weapon Damage  ·  Move Speed: -30% (Conditional)  ·  Dash Distance: -25%  ·  Slow Duration: 3.5s
Hooked enemies need to stay in Bebop's damage range — Slowing Bullets ensures pulled targets can't instantly walk back to safety after the Hook animation.
Extra Health
Extra Health 800 souls T1 · Vitality
+210 Bonus Health
+210 bonus health for a hero who is inherently fragile. Bebop needs to stay alive long enough to land Hooks.
Fortitude
Fortitude 3,200 souls T3 · Vitality
+375 Bonus Health  ·  Restore Delay: +10s  ·  Max Health Regen: +2%
+375 bonus health with conditional regen when low. Bebop getting low mid-fight triggers Fortitude's regen — survives fights he would otherwise lose.
Slowing Hex
Slowing Hex 1,600 souls T2 · Spirit · Active
+0.5m Sprint Speed  ·  Move Speed: -20% (Conditional)  ·  Dash Distance: -30% (Conditional)  ·  Cast Range: 25m
Active slow on a target. Use on hooked targets before they recover — the slow extends the window for Hook follow-up damage.
Battle Vest
Battle Vest 1,600 souls T2 · Vitality
+18% Bullet Resist  ·  +3 Out of Combat Regen  ·  Weapon Damage: +15% (Conditional)  ·  Fire Rate: +7% (Conditional)
+18% bullet resist and regen. Bebop needs to survive poke while looking for Hook angles — Battle Vest reduces incoming damage across every trade.
Enduring Speed
Enduring Speed 1,600 souls T2 · Vitality
+2m Move Speed  ·  +2 Out of Combat Regen  ·  Slow Resist: +25%
Move speed helps Bebop reposition for Hook angles. Bebop needs to be slightly off-angle from targets for Hooks to land cleanly.
Mid Game Power Spike

Hunter's Aura
Hunter's Aura 3,200 souls T3 · Weapon
+100 Bonus Health  ·  +0.75m Sprint Speed  ·  Bullet Resist: -10% (Conditional)  ·  Fire Rate: -14% (Conditional)
Reduces nearby enemy bullet resist and fire rate passively. After hooking an enemy into melee range, Hunter's Aura amplifies every bullet Bebop fires at them.
Burst Fire
Burst Fire 3,200 souls T3 · Weapon
+50% Slide Distance  ·  +10% Fire Rate  ·  Fire Rate: +32% (Conditional)  ·  Move Speed: +1.25m (Conditional)
Grants fire rate and move speed when bullets hit enemy heroes. Sustained fire on hooked targets procs this continuously.
Weighted Shots
Weighted Shots 3,200 souls T3 · Weapon
+40% Weapon Damage  ·  +20% Debuff Resist  ·  -14% Stamina Recovery  ·  -0.5m Move Speed
+40% weapon damage and movement slow on bullets. Hooked targets slowed by Weighted Shots can't escape before Bebop's follow-up damage finishes them.
Inhibitor
Inhibitor 6,400 souls T4 · Vitality
+25% Weapon Damage  ·  +150 Bonus Health  ·  Damage Penalty: -30% (Conditional)  ·  Healing Reduction: -40% (Conditional)
Reduces the target's healing effectiveness. Against sustain enemies who try to heal through Hook damage, Inhibitor ensures they can't undo the burst.
Lucky Shot
Lucky Shot 6,400 souls T4 · Weapon
+30% Max Ammo  ·  Bonus Weapon Damage: +100%  ·  Proc Chance: 25%
25% chance to double bullet damage on any shot. At Bebop's fire rate, Lucky Shot procs frequently — reliable burst spikes on hooked targets.
Silencer
Silencer 6,400 souls T4 · Weapon
+15% Spirit Resist  ·  Spirit Damage Reduction: -25% (Conditional)  ·  Debuff Duration: 6s
Bullets reduce enemy spirit damage output and build to a silence. Silencing a hooked enemy prevents them from using escape abilities during the follow-up window.
Dispel Magic
Dispel Magic 3,200 souls T3 · Vitality · Active
+16% Spirit Resist  ·  HP Healed On Activate: 250  ·  Move Speed: +2m  ·  Buff Duration: 3s
Removes CC from Bebop on activation. As a squishy hero who gets CC'd trying to land Hooks, Dispel Magic removes slows and silences that would ruin engages.
Warp Stone
Warp Stone 3,200 souls T3 · Vitality · Active
Teleport Range: 11m  ·  Bullet Resist: +30% (Conditional)  ·  Buff Duration: 6s
Active blink for repositioning. Bebop mispositioned after a Hook can blink to safety, or use it to close the remaining gap on a fleeing target.
Late Game Late Game

Cursed Relic
Cursed Relic 6,400 souls T4 · Spirit · Active
-10% Damage Penalty  ·  Duration: 3.25s  ·  Cast Range: 20m
Reduces enemy spirit resist when Bebop's spirit abilities hit. Sticky Bomb and Hyper Beam deal spirit damage — Cursed Relic makes them progressively harder to resist.
Crippling Headshot
Crippling Headshot 6,400 souls T4 · Weapon
+125 Bonus Health  ·  Bullet Resist: -16% (Conditional)  ·  Spirit Resist: -16% (Conditional)  ·  Healing Reduction: -35% (Conditional)
Headshots reduce bullet and spirit resist and apply healing reduction. After landing a headshot on a hooked target, every subsequent bullet and Hyper Beam hits harder.
Siphon Bullets
Siphon Bullets 6,400 souls T4 · Vitality
+15% Weapon Damage  ·  +10% Bullet Resist  ·  Max HP Steal: 2.5%  ·  Steal Duration: 17s
Heals Bebop from bullet damage dealt. Against a hooked target, sustained fire with Siphon Bullets heals Bebop through any return poke.
Armor Piercing Rounds
Armor Piercing Rounds 6,400 souls T4 · Weapon
+60% Bullet Velocity  ·  +8% Weapon Damage  ·  Proc Chance: 55%
55% chance for bullets to pierce armor and ignore bullet resistance. Against armored targets who survive initial Hook damage, this cuts through their defenses.
Vampiric Burst
Vampiric Burst 6,400 souls T4 · Vitality · Active
+16% Bullet Lifesteal  ·  +10% Bullet Resist  ·  +100 Bonus Health  ·  Bullet Lifesteal: +80%
+16% bullet lifesteal and bullet resist. Heals Bebop from sustained gun fire — combined with Siphon Bullets provides double lifesteal stacking.
Toxic Bullets
Toxic Bullets 3,200 souls T3 · Weapon
Bleed Damage: 1.7 x0.005%/sec  ·  Healing Reduction: -35% (Conditional)  ·  Duration: 4s
Applies a percentage max health bleed that also reduces healing. Against tanky hooked targets with large health pools, Toxic Bullets' percentage damage cuts through regardless of armor.
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