Bebop Build
Import this build in-game: 254826
Early Game
Lane Foundation
Headshot Booster
800 souls
T1 · Weapon
+30 Bonus Health · Head Shot Bonus Damage: +45
Bebop's weapon fires at consistent range — Headshot Booster's +45 bonus damage on next headshot every 9 seconds adds reliable burst on the first shot of each engagement.
Extra Regen
800 souls
T1 · Vitality
+3 Health Regen · +1 Out of Combat Regen
Early sustain for Bebop who is naturally squishy. Staying healthy without recalling keeps Bebop in position for Hook opportunities.
Headhunter
3,200 souls
T3 · Weapon
+5% Weapon Damage · +50 Bonus Health · Head Shot Bonus Damage: +75 · Heal Per Headshot: 4%
Upgraded from Headshot Booster — headshots now deal +75 bonus damage, heal Bebop for 4% health, and grant move speed. Every headshot becomes a self-sustaining loop.
Swift Striker
1,600 souls
T2 · Weapon
+20% Fire Rate · +0.75m Sprint Speed
+20% fire rate that stacks with Bebop's naturally high fire rate. More bullets per second means more Hook follow-up damage after landing a pull.
Slowing Bullets
1,600 souls
T2 · Weapon
+15% Weapon Damage · Move Speed: -30% (Conditional) · Dash Distance: -25% · Slow Duration: 3.5s
Hooked enemies need to stay in Bebop's damage range — Slowing Bullets ensures pulled targets can't instantly walk back to safety after the Hook animation.
Extra Health
800 souls
T1 · Vitality
+210 Bonus Health
+210 bonus health for a hero who is inherently fragile. Bebop needs to stay alive long enough to land Hooks.
Fortitude
3,200 souls
T3 · Vitality
+375 Bonus Health · Restore Delay: +10s · Max Health Regen: +2%
+375 bonus health with conditional regen when low. Bebop getting low mid-fight triggers Fortitude's regen — survives fights he would otherwise lose.
Slowing Hex
1,600 souls
T2 · Spirit · Active
+0.5m Sprint Speed · Move Speed: -20% (Conditional) · Dash Distance: -30% (Conditional) · Cast Range: 25m
Active slow on a target. Use on hooked targets before they recover — the slow extends the window for Hook follow-up damage.
Battle Vest
1,600 souls
T2 · Vitality
+18% Bullet Resist · +3 Out of Combat Regen · Weapon Damage: +15% (Conditional) · Fire Rate: +7% (Conditional)
+18% bullet resist and regen. Bebop needs to survive poke while looking for Hook angles — Battle Vest reduces incoming damage across every trade.
Enduring Speed
1,600 souls
T2 · Vitality
+2m Move Speed · +2 Out of Combat Regen · Slow Resist: +25%
Move speed helps Bebop reposition for Hook angles. Bebop needs to be slightly off-angle from targets for Hooks to land cleanly.
Mid Game
Power Spike
Hunter's Aura
3,200 souls
T3 · Weapon
+100 Bonus Health · +0.75m Sprint Speed · Bullet Resist: -10% (Conditional) · Fire Rate: -14% (Conditional)
Reduces nearby enemy bullet resist and fire rate passively. After hooking an enemy into melee range, Hunter's Aura amplifies every bullet Bebop fires at them.
Burst Fire
3,200 souls
T3 · Weapon
+50% Slide Distance · +10% Fire Rate · Fire Rate: +32% (Conditional) · Move Speed: +1.25m (Conditional)
Grants fire rate and move speed when bullets hit enemy heroes. Sustained fire on hooked targets procs this continuously.
Weighted Shots
3,200 souls
T3 · Weapon
+40% Weapon Damage · +20% Debuff Resist · -14% Stamina Recovery · -0.5m Move Speed
+40% weapon damage and movement slow on bullets. Hooked targets slowed by Weighted Shots can't escape before Bebop's follow-up damage finishes them.
Inhibitor
6,400 souls
T4 · Vitality
+25% Weapon Damage · +150 Bonus Health · Damage Penalty: -30% (Conditional) · Healing Reduction: -40% (Conditional)
Reduces the target's healing effectiveness. Against sustain enemies who try to heal through Hook damage, Inhibitor ensures they can't undo the burst.
Lucky Shot
6,400 souls
T4 · Weapon
+30% Max Ammo · Bonus Weapon Damage: +100% · Proc Chance: 25%
25% chance to double bullet damage on any shot. At Bebop's fire rate, Lucky Shot procs frequently — reliable burst spikes on hooked targets.
Silencer
6,400 souls
T4 · Weapon
+15% Spirit Resist · Spirit Damage Reduction: -25% (Conditional) · Debuff Duration: 6s
Bullets reduce enemy spirit damage output and build to a silence. Silencing a hooked enemy prevents them from using escape abilities during the follow-up window.
Dispel Magic
3,200 souls
T3 · Vitality · Active
+16% Spirit Resist · HP Healed On Activate: 250 · Move Speed: +2m · Buff Duration: 3s
Removes CC from Bebop on activation. As a squishy hero who gets CC'd trying to land Hooks, Dispel Magic removes slows and silences that would ruin engages.
Warp Stone
3,200 souls
T3 · Vitality · Active
Teleport Range: 11m · Bullet Resist: +30% (Conditional) · Buff Duration: 6s
Active blink for repositioning. Bebop mispositioned after a Hook can blink to safety, or use it to close the remaining gap on a fleeing target.
Late Game
Late Game
Cursed Relic
6,400 souls
T4 · Spirit · Active
-10% Damage Penalty · Duration: 3.25s · Cast Range: 20m
Reduces enemy spirit resist when Bebop's spirit abilities hit. Sticky Bomb and Hyper Beam deal spirit damage — Cursed Relic makes them progressively harder to resist.
Crippling Headshot
6,400 souls
T4 · Weapon
+125 Bonus Health · Bullet Resist: -16% (Conditional) · Spirit Resist: -16% (Conditional) · Healing Reduction: -35% (Conditional)
Headshots reduce bullet and spirit resist and apply healing reduction. After landing a headshot on a hooked target, every subsequent bullet and Hyper Beam hits harder.
Siphon Bullets
6,400 souls
T4 · Vitality
+15% Weapon Damage · +10% Bullet Resist · Max HP Steal: 2.5% · Steal Duration: 17s
Heals Bebop from bullet damage dealt. Against a hooked target, sustained fire with Siphon Bullets heals Bebop through any return poke.
Armor Piercing Rounds
6,400 souls
T4 · Weapon
+60% Bullet Velocity · +8% Weapon Damage · Proc Chance: 55%
55% chance for bullets to pierce armor and ignore bullet resistance. Against armored targets who survive initial Hook damage, this cuts through their defenses.
Vampiric Burst
6,400 souls
T4 · Vitality · Active
+16% Bullet Lifesteal · +10% Bullet Resist · +100 Bonus Health · Bullet Lifesteal: +80%
+16% bullet lifesteal and bullet resist. Heals Bebop from sustained gun fire — combined with Siphon Bullets provides double lifesteal stacking.
Toxic Bullets
3,200 souls
T3 · Weapon
Bleed Damage: 1.7 x0.005%/sec · Healing Reduction: -35% (Conditional) · Duration: 4s
Applies a percentage max health bleed that also reduces healing. Against tanky hooked targets with large health pools, Toxic Bullets' percentage damage cuts through regardless of armor.

